Caliburn101
Explorer
1. Healing is far too effective and the slower more gritty alternatives are ill though-out, clumsy and in one case, game-breaking. I have come up with better ones myself, but shouldn't have needed to.
2. The ubiquity of magic classes is an odd thing considering the design philosophy of 'low magic' for magic items etc. I would like to see official spell-less options for all half caster classes.
3. Darkvision is so very common that frankly, who would bother taking a human into a dungeon? It is common enough that light is only required for one PC in a party and it not only makes them the 'lame child' of the party, but makes everyone else's ability less effective. Dark vision should be only available to Underdark races and Low-Light Vision should be re-introduced as an option.
4. The CR system is poorly balanced and top end monsters hit like wet fish. Damage for the standard attack of a CR 20 monster should be around the 5d12+stat bonus level on a two attack rotation, but it is so very much below this that party resources, even with a non-magic item party makes it almost irrelevant compared to the HP levels of even the non-front rank PCs. An optional table for damage (such as is in the DMG for spell creation) should be published to allow for more challenging monsters.
2. The ubiquity of magic classes is an odd thing considering the design philosophy of 'low magic' for magic items etc. I would like to see official spell-less options for all half caster classes.
3. Darkvision is so very common that frankly, who would bother taking a human into a dungeon? It is common enough that light is only required for one PC in a party and it not only makes them the 'lame child' of the party, but makes everyone else's ability less effective. Dark vision should be only available to Underdark races and Low-Light Vision should be re-introduced as an option.
4. The CR system is poorly balanced and top end monsters hit like wet fish. Damage for the standard attack of a CR 20 monster should be around the 5d12+stat bonus level on a two attack rotation, but it is so very much below this that party resources, even with a non-magic item party makes it almost irrelevant compared to the HP levels of even the non-front rank PCs. An optional table for damage (such as is in the DMG for spell creation) should be published to allow for more challenging monsters.
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