D&D 5E CHALLENGE: Change one thing about 5e

  • Thread starter Thread starter lowkey13
  • Start date Start date
In any game of D&D, 1e, or 2e I've ever played I don't remember heavy combat for more than one game day at a time. We'd spend a fair bit of time role-playing to wherever we were going, go full throttle to the dungeon/keep/cave/lair in one go and then role-play our way home.

Tracking out of combat healing never happened because the amount of time to the next combat day was always long enough in the future that time to heal was always hand-waved away.
 

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That's not a small point. People tend to oversell the efficacy of the 1e healbot.
Relative to 1 hp/day, it was pretty effective. Relative to WoCLW, not so much. But overnight healing is a nice shorthand for/alternative to the bookkeeping of systematic magical healing over a long rest or more.

In 1e, hit points were very valuable. In 5e, hit points are a constantly recharging resource. 1e was just a lot more deadly in that aspect.
True (in that aspect, much of 1e's relative lethality might also be put off to SoDs and gotchyas), and it supports the point that just slowing or restricting natural healing isn't going to take you even that far, let alone to genuinely 'gritty.'
 


I could say I've done away with free overnight healing too, and I'm sure Saelorn could make his game work, especially if we enumerate things to change.

But I won't. I hate that kind of "advice" myself. Remember, Saelorn's problem isn't that he is incapable of fixing things, it is that he needs to fix things in the first place.
 

Remember, Saelorn's problem ....
Not goin' there...

I could say I've done away with free overnight healing too, and I'm sure Saelorn could make his game work, especially if we enumerate things to change.
Nod. The key is to know what you're going for with the change (or even discussing any mod you might have in mind). If the idea of doing away with overnight healing is to make the game gritty and deadly, it's only a step in that direction: magical healing is also going to have to be addressed. If the idea is just to make magical healing the only practical option, it'll do the trick.

for me at least, overnight healing ... definitely gives 5e both a decidedly different feel than old school/1e as well as necessitates more bookkeeping/resource intensive combats/BS.
I find the feel quite similar, just with less bookkeeping/resourceBS. ;)

when I DM, I've gotten rid of it. It makes my life much simpler (especially since I run converted 1e modules in 5e). YMMV.
'Simpler' to track healing across long rests or downtime? Can't say I see it.
 


Problem: There is no rabbit or hare entry in the Monster Manual. — I like bunnies. I would like to wildshape into one and/or find one to serve as my familiar.

Solution: Add a rabbit or hare to the game in the appropriate places.

I don't ask for much! ;)
 

Problem: There is no rabbit or hare entry in the Monster Manual. — I like bunnies. I would like to wildshape into one and/or find one to serve as my familiar.

Solution: Add a rabbit or hare to the game in the appropriate places.

I don't ask for much! ;)

I am afraid that you are far too reasonable to post in this thread.
 



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