moritheil
First Post
JDillard said:I'll take a stab at these!
This is a hard one. Let's see. You want triple threat, so three effective things.
We already know you can't triple class. That's out, so I'm not even going to worry about that.
Don't downplay the Rogue's "skill at arms". He may just be using a dagger, but he does some powerful damage with it.
I would say, go Halfling Artful Rogue with fae pact Multiclass. Fae pact gives you a couple different damage types (which I believe includes psychic... something few monsters have resistance to) as well as utility that adds to stealth.
Also, you can apply the "pact blade" enchantment to any light blade, so you can have one weapon which acts as both your Rogue weapon and your Warlock Implement. Synergy ftw!
Very interesting. How does it compare to a dedicated striker or dedicated caster?
This one is pretty easy, actually, if I get the gist of what you want.
Elf Cleric, make sure that Int is not your dump stat. Take "Skill Training: Perception", make sure your wisdom is high. Make sure to make Arcana and Insight your Cleric trained skills. You get the Elven "+1 to all party members perception checks" skill (thus, helping to "ensure the party is never surprised"). Wisdom clerics can do some decent damage with ranged attacks, and obviously you have the cleric's support magic. Maybe for your second feat, take Improved initiative. Suddenly, you're the guy who's almost always going first, and very, very aware of what's going on around him.
Assuming that ranged combat is unnerfed from its 3.5 state, that sounds workable. FWIW the original point was to compare it to a 3.5 divine oracle cleric (melee, spells, trapfinding/sense motive.)
I look forward to your next submission.