overgeeked
Open-World Sandbox
In a recent poll about the top three things people enjoy in playing D&D, challenge received quite a few votes. Challenge was only behind narrative at the top of the list. And since it keeps coming up in various threads, let’s talk about how we define challenge in 5E.
Now, it would be great if people would answer from their own perspective and leave others to answer from theirs and not have a general repeat of how these kinds of threads typically go. If something here makes you mad, just remember it’s an elfgame. If you’re not having fun, stop and go do something else.
For me, the key to challenge is having a risk of failure. The greater the risk of failure, the greater the challenge, and the greater the satisfaction if you succeed.
Now, that risk of failure has to be real. No illusionism, no railroading. And the consequences for failure must follow. No protecting the players from their choices or the consequences thereof. No padding the loss, no repeats, and no take backs. You can try again later when the circumstances change, but you can’t just pound your head against the wall infinitely until you succeed.
If you roll the dice, they have to matter. If the system or the referee make it so you can’t really lose, there’s no challenge.
So how do you define challenge in 5E?
ETA: I should have made it a bit clearer. To me, challenge ≠ combat. Challenges are any obstacles, complications, or barriers to the players’ or PCs’ goals.
Now, it would be great if people would answer from their own perspective and leave others to answer from theirs and not have a general repeat of how these kinds of threads typically go. If something here makes you mad, just remember it’s an elfgame. If you’re not having fun, stop and go do something else.
For me, the key to challenge is having a risk of failure. The greater the risk of failure, the greater the challenge, and the greater the satisfaction if you succeed.
Now, that risk of failure has to be real. No illusionism, no railroading. And the consequences for failure must follow. No protecting the players from their choices or the consequences thereof. No padding the loss, no repeats, and no take backs. You can try again later when the circumstances change, but you can’t just pound your head against the wall infinitely until you succeed.
If you roll the dice, they have to matter. If the system or the referee make it so you can’t really lose, there’s no challenge.
So how do you define challenge in 5E?
ETA: I should have made it a bit clearer. To me, challenge ≠ combat. Challenges are any obstacles, complications, or barriers to the players’ or PCs’ goals.
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