A PC I play in a long-running but slow-moving game has just made 10th level. To give you an idea how slow-moving, this character started out in 3E, was translated to 4E, and was translated again to 5E. Slow-moving as it has been, the DM has been reasonably generous about letting me scribe new spells. Generous to the point where I have many more spells than I can actually prepare every day. So I thought it would be interesting to see what people think ought to fill his 15 spells slots (20 intelligence + 10 levels) on days where I don't know what he might encounter.
What spells should he prepare when in the city? When on the road? In the wilderness/dungeon? Choose 15 spells from the list... and choose wisely!
Relevant information:
Wizard (Conjuration) 10
Forest Gnome
Feats: Spell Sniper (please, no comments on it being a dumb choice)
Trained Skills: Investigation, Arcana, History, Persuasion
Relevant attuned magic items: Bracers of Armor (constant effects of mage armor spell), Wildshape Amulet (1/day wildshape as per a Druid 8)
Spell Slots:
1st: 4; 2nd: 3; 3rd: 3; 4th: 3; 5th: 2
CANTRIPS KNOWN: Mage Hand; Light; Fire Bolt; Ray of Frost (spell sniper); Minor Illusion (forest gnome); Message; Prestidigitation
1ST-LEVEL SPELLS
Alarm (ritual); Protection from Evil and Good (concentration); Shield; Mage Armor; Find Familiar; Fog Cloud (concentration); Grease; Tenser's Floating Disk (ritual); Unseen Servant (ritual); Comprehend Languages (ritual); Detect Magic (concentration) (ritual); Identify (ritual); Sleep; Magic Missile; Thunderwave; Illusory Script (ritual); Silent Image (concentration); Expeditious Retreat (Concentration)
2ND-LEVEL SPELLS
Cloud of Daggers (Concentration); Web (Concentration); Locate Object (Concentration); Melf’s Acid Arrow; Scorching Ray; Shatter; Invisibility (Concentration); Mirror Image; Nystrul's Magic Aura; Enlarge/Reduce Person (Concentration); Levitate (Concentration); Magic Weapon (Concentration); Rope Trick
3RD-LEVEL SPELLS
Dispel Magic; Glyph of Warding; Magic Circle; Fae Passage (new spell - pass through gate to realm of faerie); Sleet Storm (Concentration); Stinking Cloud (Concentration); Fireball; Hypnotic Pattern; Major Image (concentration); Phantom Steed (ritual); Fly (Concentration); Gaseous Form (Concentration)
4TH-LEVEL SPELLS
Conjure Minor Elementals (Concentration); Dimension Door; Fire Shield; Wall of Fire (Concentration); Fabricate; Polymorph (Concentration)
5TH-LEVEL SPELLS
Cloudkill (Concentration); Conjure Elemental (Concentration); Teleport Circle; Contact Other Plane (Ritual); Bigby’s Hand; Wall of Force; Dream; Seeming
The tricky part is that so many of these spells are concentration. So for a general load-out, what 15 would you pick?
What spells should he prepare when in the city? When on the road? In the wilderness/dungeon? Choose 15 spells from the list... and choose wisely!
Relevant information:
Wizard (Conjuration) 10
Forest Gnome
Feats: Spell Sniper (please, no comments on it being a dumb choice)
Trained Skills: Investigation, Arcana, History, Persuasion
Relevant attuned magic items: Bracers of Armor (constant effects of mage armor spell), Wildshape Amulet (1/day wildshape as per a Druid 8)
Spell Slots:
1st: 4; 2nd: 3; 3rd: 3; 4th: 3; 5th: 2
CANTRIPS KNOWN: Mage Hand; Light; Fire Bolt; Ray of Frost (spell sniper); Minor Illusion (forest gnome); Message; Prestidigitation
1ST-LEVEL SPELLS
Alarm (ritual); Protection from Evil and Good (concentration); Shield; Mage Armor; Find Familiar; Fog Cloud (concentration); Grease; Tenser's Floating Disk (ritual); Unseen Servant (ritual); Comprehend Languages (ritual); Detect Magic (concentration) (ritual); Identify (ritual); Sleep; Magic Missile; Thunderwave; Illusory Script (ritual); Silent Image (concentration); Expeditious Retreat (Concentration)
2ND-LEVEL SPELLS
Cloud of Daggers (Concentration); Web (Concentration); Locate Object (Concentration); Melf’s Acid Arrow; Scorching Ray; Shatter; Invisibility (Concentration); Mirror Image; Nystrul's Magic Aura; Enlarge/Reduce Person (Concentration); Levitate (Concentration); Magic Weapon (Concentration); Rope Trick
3RD-LEVEL SPELLS
Dispel Magic; Glyph of Warding; Magic Circle; Fae Passage (new spell - pass through gate to realm of faerie); Sleet Storm (Concentration); Stinking Cloud (Concentration); Fireball; Hypnotic Pattern; Major Image (concentration); Phantom Steed (ritual); Fly (Concentration); Gaseous Form (Concentration)
4TH-LEVEL SPELLS
Conjure Minor Elementals (Concentration); Dimension Door; Fire Shield; Wall of Fire (Concentration); Fabricate; Polymorph (Concentration)
5TH-LEVEL SPELLS
Cloudkill (Concentration); Conjure Elemental (Concentration); Teleport Circle; Contact Other Plane (Ritual); Bigby’s Hand; Wall of Force; Dream; Seeming
The tricky part is that so many of these spells are concentration. So for a general load-out, what 15 would you pick?