Boarstorm
First Post
I know there's a lot of discussion going on about the superiority of the TWF ranger over the archer, but I think these discussion miss a vital advantage that the archer has -- range. By himself, not that big of a deal, but when combined with a warlock, a controlling wizard, a ranged cleric and one single solitary tank to keep the bad guys at bay and you've got a potential problem.
Seriously, this group's focus fire is enough to prevent about 70% of their targets from ever reaching melee range, and the few stragglers are quickly taken down thanks to the lack of a penalty for firing into melee.
I've been mixing up the encounters and throwing more artillery into the mix, but the monsters just don't dish out anywhere near the damage needed to remain competitive.
I'm thinking I'm going to have to change up my encounter locations more to give the monsters a chance to lurk around the corner instead of in the kill zone, but I won't be able to do that until the end of the current adventure.
Anyone have any other ideas?
Seriously, this group's focus fire is enough to prevent about 70% of their targets from ever reaching melee range, and the few stragglers are quickly taken down thanks to the lack of a penalty for firing into melee.
I've been mixing up the encounters and throwing more artillery into the mix, but the monsters just don't dish out anywhere near the damage needed to remain competitive.
I'm thinking I'm going to have to change up my encounter locations more to give the monsters a chance to lurk around the corner instead of in the kill zone, but I won't be able to do that until the end of the current adventure.
Anyone have any other ideas?