Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)

Piratecat said:
I'm currently leaning towards the fiend wanting to marry him because of the family; either there is something he will inherit, or something that only the "spouse of Agar" can inherit or perform. I'm not tied to that idea, though, and I'll probably reconsider once we're finished with the current story arc. Heh - once we see who's alive at the end of the current story arc.
Hmmmm. A little brainstorming, here. First off, we have a devil masquerading as a halfling young lady. Most appropriate type? I'm guessing an Erinyes. Let's look at the origins of the name: from Greek Mythology, we get this:
Erinyes: The Punisher of the Unfaithful

Originally called Erinys... later called, Erinyes. Referred to as, "the mist-walking..." and, with fear and respect, "the kindly one". She would harass and injure her prey but not kill them. Homer refers to her in the singular (The Odyssey, 15.234) but, much later (circa 450 B.C.E.), Euripides used the number ’three’ and eventually ’they’ assumed the names: Tisiphone, Megaera and Alecto. Their brass wings made escape impossible, their ripping claws made their torment relentless and horrible.
Ok, that's a good start. What else? Hmmmm....



Three sisters: Tisiphone, Megaera, and Alecto. The Erinyes were the punishers of sinners, called "those who walk in darkness." Weeping tears of blood and hissing with hair of vipers, they would descend like a storm. As long as there was sin in the world, they could not be banished. The Erinyes have also been referred to as the Eumenides the Kindly ones, the Potniae the Awful Ones, the Maniae the Madnesses, and the Praxidikae the Vengeful ones.


And lastly:
THE ERINYES were UNDERWORLD GODDESSES of vengeance and retribution (especially for the crimes of children against their parents). They were born from the blood of Ouranos' castration at the hands of his son Kronos and for this crime they gave their full support to Zeus as the agent of his father's downfall.
Those that the Erinyes sought to punish they pursued relentlessly, driving them to madness and despair for their crimes, until, through ritual purification, they were cleansed of their sins.

The three underworld daimones were depicted as fierce-looking, snaky-haired women armed with vicious serpents and whips and each equipped with a wide pair of wings.

Now, work with me here, and let's extrapolate a little bit. Realizing that the two aren't really the same, let's do some merging of Greek and D&D cosmology. Perhaps this is all a long-term revenge plot against Agar's parents, most likely her father? Or perhaps a long-term plot that involves a family possession?

Agar's family lives in an town that is used to dealing with outsiders in business as a matter of fact. They may even have direct business dealings with Sigil. What if, through some form of a business dealing, Agar's family (or father) did something that actively angered some powerful devils (or perhaps even not-so-powerful ones)? Perhaps they inadvertantly came into possession of an item (magical or not) that the devils want back, but due to interdiction rules, can't get?

For example: You're BelGorgarangoran, lord of Infernal Stench. Your unending battle for supremacy amongst your peers continues as it always has. One day, you manage to acquire the Skull of Morgan the Virtuous...a paladin of great puissance who was utterly obliterated or turned to true evil (the stories vary). It has no power, but is a politically significant artifact that shows how powerful you are. Any devil lord who possess it makes a statement as to his power. It's useful for a variety of reasons not directly related to it's inherent power. BelGorgarngoran trots it out at parties, like a fancy jewel. His current concubine, a powerful Erinyes named Belle sans Pitie wears it as a fashion accesory, perhaps.

But Belle is an arrogant, vain thing, and she even goes so far as to take it with her to the Outlands as a part of her attempt to waver the faith of a powerful servant of Yondalla. One thing leads to another, and the powerful cleric collects the Skull of Morgan and banishes her. Now you, BelGorgarangoran, want it back. But you can't just slay a few halflings and get it. First off, the cleric is too well protected. Second of all, employing anyone at all to get it by force is to admit that you're an extremely poor temptor of souls, which is counter to the image you're projecting with its possession (the equivalent of purchasing a Ferrarri and then and putting Ford hubcaps on it, everyone knows you're clueless). Third, you need to punish Belle somehow, but she's too valuable to simply destroy or waste.

What to do? What to do?

Well, you're not really happy at the moment, so you toss Belle in a torture pit and think on it. Time passes. Word comes to you that the cleric is dead! Hurray! But wait....the Skull's been protected by a Miracle? Damn. Hmmm. It's a human skull...an awkward item for a temple of Yondalla to have. Perhaps you can manipulate events to get the temple to bequeath it to a lay person? Time passes. This is getting ridiculous! The protective enchantment from the cleric stayed with the skull. But wait! The enchantment passes through the family! All you need to do is get into the family, and tempt the skull away, somehow.

Answer: You wrap it all up in a tidy package. Pull Belle out of her prison, and start arranging events. Fifty more years, and that Skull will be yours! An arranged marriage? Perfect! It'll drive Belle half-insane to have to play the 'good wife' until she gets what you want. You'll have gotten it subtly, too.

Time passes.

The Great Council of Carceri has been scheduled, and it's going to be soon. Belle hasn't finalized that marriage, yet! How can you kill the parents if she isn't married, yet? Best get her jailer up here, and fetch the young fool! You are Belgorgarangoran, and you will not be DENIED!

(and so on, and so forth).

Misdirection is the best key, here. Better yet, find a way to have the devils endanger the town, or perhaps a nearby temple of Yondalla in a subtle way. Perhaps the threat of continued violence can be a motivator: "you can't be here all the time, paladins, and we are eternal."

Better yet, make it so that simply defeating the main plot has sub-optimal circumstances. Getting out of the marriage might trigger an attack by Inevitables, or the threat of same. Perhaps the Skull actually is a powerful artifact for good, and subtly affects the devils who come into contact with it, making them less evil, somehow, without their knowing it. What if a greater good could be served by tricking evil into having it's way?

"Thanks for the wedding night, Belle! Here's the item you wanted. Have a nice trip!"

"What? I'm no going anywhere."

"Oh yes YOUARE....." (Malachite, doing his best Bugs Bunny). :)
 

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And while I'm at it, here's another idea in a completely different vein:

what if the entire Outland town is actually part of a subtle turf-war between either two sets of interplanar organizations? Perhaps they each want to claim the town (be they celestials versus devils, Sigil factions, devils versus devils, devils versus demons, or something else entirely). For whatever reason, they're trying to slowly either 'capture' the town or 'infect' it, such that they're marrying into it. Half the town is in on it, but folks like Agar's family is completely ignorant of the Secret War being waged under their noses.

The sudden urgency? Agar's family is the only one that hasn't been 'captured', and it's a 50/50 balance. His marriage casts the deciding vote...and both sides have a vested interest in the affair.
 

Imbindarla

This is kind of off the current topic, but I am looking forward to what you are going to do with Imbindarla's successor, PirateCat. I still think it would be a neat idea to split the two portfolios, which would mean that for the death of one of your best villains (if not the best) that you get *two* gods to contend with, or possibly not if you decide otherwise. In relation to the plot, it could mean that perhaps through some misinformation, the Defenders find out who Imbindarla's successor is, but assume they took on the entire mantle, when in fact they did not, leaving a new hidden villain in the wings. Even if you weren't to follow up on this second entity now, if you ever revisited the campaign world, it would throw in an unexpected twist, where that second deity might be central. Just a few thoughts, and thanks for letting us help you out.
 

Spatzimaus said:
Unfortunately I think the "he/she/it is an outcast from an evil society for being good" angle has been done far too many times. Good drow, good succubi, good kobolds, it's old.

I've never done it. How unlikely is that? :)

Even if the ultimate motives are different, that may be the perfect screen. Nice devil girl, unsuitable for hell, seeks pleasant mate. Some possibilities there... and some wonderful levity.
 

WizarDru said:
"Oh yes YOUARE....." (Malachite, doing his best Bugs Bunny). :)

The RatBastardliness level in this thread is just awe-inspiring, some days.

I think you should go with Wizardru's plan (and this, you see, is why his story hour is one of the few I follow near-religiously). Not that it's not similar to the other ideas that have been posted, but it's all about internal consistency. The ONLY nitpick is that it doesn't explain why they'd voluntarily drop the charade two months before the wedding after keeping it up for 50+ years, but that can be explained by Agar's arcane abilities; since he clearly would find out she's a devil, it's better for everyone involved if he's okay with it.

One problem, though, is that the whole situation sort of feels "tacked on". Was there anything in the campaign that was leading to this before the Pit Fiend showed up for Agar? It'd be nice if you could tie this in to other things that have gone on in the campaign, but I really don't see how.
 

Spatzimaus said:
I think you should go with Wizardru's plan (and this, you see, is why his story hour is one of the few I follow near-religiously).
[tips hat] Thank you kindly. sir. We're quite proud of it. :) If PC could pardon my blantant pimpage for a moment, I'm soliciting ideas for my game, now that we're officialy Epic. I've got a lot of details to work out, and as you rightly point out, there are many fantastic ideas here.

I should warn you though, that if you go to this thread over here, you'll see potential spoilers for things coming up. Knowledge of my Story Hour isn't necessary for suggestions (but it never hurts).

I don't know about PC, but I'm finding running an Epic game with 6 PCs and all their associates to be a lot of work, and I'm trying to walk a very fine line between speed-bump encounters and screaming lethal instant-death-just-add-players encounters. The line is much finer at high-levels than you might think. Luckily I've got a terrific group of dedicated players who enjoy the non-combat adventures as much as the combat ones (but hey, sometimes you need a Big Pile of Dead Bad Guys (TM), as Ben might say). :D
 

PC, I honestly think you should end a session where the players defeat a great, world shaking evil involving a heroic battle, all-out combat, and character deaths with yourself standing up and declaring "And you all live happily ever after." and beginning to pack up your stuff. Good lines to follow this with include

"but that was the last evil in the multiverse!"
"You look surprised."
"I think I'll be a player next time, and one of you can DM. I have a great idea for a elven rogue named 'Sneaky.'"
"You'd rather keep going? All right, back to the modrons then."

If possible, this is best done on April 1st, but on the other hand that might just tip them off...
 

Well, perhaps the contract requires the use of both participants true names, and the devils would consider Belle's true name to be expendable as she would probably be one of the weaker outsiders.

Or perhaps the pit fiend/old halfling lady was Belle, she just grew impatient and wanted to check to see her groom in person before she was supposed to meet him...
 

Not necessarily "Is Belle a devil?/Yes." could reasonably be interpreted to mean that she is part devil. If Belle is only a half-fiend then the "she's just a nice [half-devil] girl who the devils were contracted to marry off" angle could work.

If Half-fiend is good enough for Dismissal, it's good enough for Commune.

Spatzimaus said:
Ah, the "Sagiro" method of RBDMness. This would work great, but unfortunately it doesn't seem to be an option. Witness Velendo's Commune immediately after the first encounter with the Pit Fiend (dated 04/01):

That third one pretty much nails it down.
 

Which brings to mind something worth considering. Working within Wizardru's rather brilliant presentation of the story, how would Belle seek to betray and embarrass the devil lord for his actions while remaining safe from retribution and garnering power and reputation herself?

One possibility--she tries to put off actually obtaining the skull until the last minute, shifting the blame onto the devil lord for getting her married too late, etc. . . and counting on the DoD to defend her from aggression (in fact, she might specifically add that to the contract and/or vows--a suggestion spell to the cleric performing the ceremony might account for a last minute addition (especially since protecting one's wife is part of the traditional idea of marriage anyway)). In fact, she might even arrange to be fooled by the defenders into sending a fake skull back to the devil lord. Of course, if she did that, she'd want to find another diabolic patron so she might try to use the DoD to subtly make contact with a rival devil lord in order to sell out her master. Or the rival devil lord might anticipate her desires and take it upon himself to make contact--subtly, of course, through the DoD.

And the funny thing is that most of this is actually compatible with the "nice [half-fiend] girl idea." A suggestion, dominate, or Geas--or simple deception and trickery (perhaps she doesn't know she's a half-fiend or that the devilish side of her family are actually devils and thinks she's just like everyone else and her "uncle" is really a nice guy who's dying of a terrible disease and needs the skull to cure him)--would account for her intent to take the skull.

WizarDru said:
"Thanks for the wedding night, Belle! Here's the item you wanted. Have a nice trip!"

"What? I'm no going anywhere."

"Oh yes YOUARE....." (Malachite, doing his best Bugs Bunny). :)
 

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