Piratecat
Sesquipedalian
Lela, doesn't that make them birds? Heh - I think a light and fun adventure with no moral implications is just what we need.
Because you guys give a damn, I'll give you a quick summary (without any major spoilers) of where things stand now. First, though, I've got to say that the cheese investigation you'll eventually get to read about was a real high point. Funniest session in more than a year -- Bloodsparrow, thank you.
- The group has headed back to the prime after spending some time on the outer planes.
- I've closed off some loose ends by assigning them to NPCs. The king's son is one of these (I'm going to run that adventure for the "west coast Defenders" next time I'm out there), as is the magical key Nolin found in the vault of Mrid. That one in particular is going to have a MAJOR effect on the game world, as it will effectively repopulate the vanished dwarven kingdoms (ie Splinder gets some company) and change the face of the political landscape across the continent. The PCs didn't want to follow up on these, though, so I farmed them off.
- All the modrons are dead. Like usual, the PCs have no interest in further investigation. Like usual, I cry myself to sleep. This plot will slowly develop over the next game year or so; for now, there's a major battle between inevitables, slaads, mortals, angels and devils over the real estate of Mechanus.
- Soder is still working for da boss. The PCs still want to destroy him, but I'm going to make them really work hard if they want to follow through on this. It'll have some very ugly consequences, too, but that's part of the fun. I'd probably tie this adventure into one involving Elder, or involving Eve reclaiming her humanity. I don't want to send the group back to Nacreous; if I was going to do that, I'd hand the players lower-level temporary pre-gen PCs for a session and make them roleplay other heroes on a quest.
- Elder is very, very cranky at Stone Bear and is plotting some sort of still-not-entirely-defined horrible plan. The PCs want to form a council of the most powerful people across the continent to figure out what to do about him.
- Eve wants to find out about her parents. Minor spoilers about Eve:
[sblock]She knows that her mother was a slave, and somehow Soder took over the spirit of a king in order to impregnate the woman as part of a "flesh experiment." Eve thinks that's why she's part ghost. She doesn't know anything about her "host father"'s history, so that's ripe for an adventure.[/sblock]
- They're still in the aftermath of Imbindarla's fall. Famine and hunger stalk the land like. . two. . great stalky things. Depending on where you go, between 20% and 60% depopulation has occurred due to the negative energy plague that the new God of Undeath stopped by his very existence. Velendo has thousands of letters and pilgrims waiting for him, asking that he bring loved ones back to life.
- Drunkadelic, you and I think alike. There's a very powerful fiendish doppelganger who's itching to stick it to the group. That's going to be a plot that unravels slowly, though, so that he becomes a nuisance villain that they really hate. Funny how that famous new prostitute in Eversink looks just like Mara. . .
Okay, more ideas! I'm saving faerie for a very special adventure near the end of the game. If I use something like inch-tall goblins, it's clearly not going to be a combat encounter. Then what?
Because you guys give a damn, I'll give you a quick summary (without any major spoilers) of where things stand now. First, though, I've got to say that the cheese investigation you'll eventually get to read about was a real high point. Funniest session in more than a year -- Bloodsparrow, thank you.

- The group has headed back to the prime after spending some time on the outer planes.
- I've closed off some loose ends by assigning them to NPCs. The king's son is one of these (I'm going to run that adventure for the "west coast Defenders" next time I'm out there), as is the magical key Nolin found in the vault of Mrid. That one in particular is going to have a MAJOR effect on the game world, as it will effectively repopulate the vanished dwarven kingdoms (ie Splinder gets some company) and change the face of the political landscape across the continent. The PCs didn't want to follow up on these, though, so I farmed them off.
- All the modrons are dead. Like usual, the PCs have no interest in further investigation. Like usual, I cry myself to sleep. This plot will slowly develop over the next game year or so; for now, there's a major battle between inevitables, slaads, mortals, angels and devils over the real estate of Mechanus.
- Soder is still working for da boss. The PCs still want to destroy him, but I'm going to make them really work hard if they want to follow through on this. It'll have some very ugly consequences, too, but that's part of the fun. I'd probably tie this adventure into one involving Elder, or involving Eve reclaiming her humanity. I don't want to send the group back to Nacreous; if I was going to do that, I'd hand the players lower-level temporary pre-gen PCs for a session and make them roleplay other heroes on a quest.
- Elder is very, very cranky at Stone Bear and is plotting some sort of still-not-entirely-defined horrible plan. The PCs want to form a council of the most powerful people across the continent to figure out what to do about him.
- Eve wants to find out about her parents. Minor spoilers about Eve:
[sblock]She knows that her mother was a slave, and somehow Soder took over the spirit of a king in order to impregnate the woman as part of a "flesh experiment." Eve thinks that's why she's part ghost. She doesn't know anything about her "host father"'s history, so that's ripe for an adventure.[/sblock]
- They're still in the aftermath of Imbindarla's fall. Famine and hunger stalk the land like. . two. . great stalky things. Depending on where you go, between 20% and 60% depopulation has occurred due to the negative energy plague that the new God of Undeath stopped by his very existence. Velendo has thousands of letters and pilgrims waiting for him, asking that he bring loved ones back to life.
- Drunkadelic, you and I think alike. There's a very powerful fiendish doppelganger who's itching to stick it to the group. That's going to be a plot that unravels slowly, though, so that he becomes a nuisance villain that they really hate. Funny how that famous new prostitute in Eversink looks just like Mara. . .
Okay, more ideas! I'm saving faerie for a very special adventure near the end of the game. If I use something like inch-tall goblins, it's clearly not going to be a combat encounter. Then what?
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