Hill Giant: Advanced and changed feets.
Rock Lobber tribe Hill Giant- Steel skinned-lobber[war4]
Size/Type:Large Giant
Hit Dice: 16d8+ 64=136
Initiative: +0
Speed: 30 ft. in full plate armor (6 squares); base speed 40 ft.
Armor Class: 28 (-1 size, +0 Dex, +9 natural, +2 large wooden shield [door]+8 full plate armor), touch 9, flat-footed 27
Base Attack/Grapple:+13/+24
Attack :Greatsword +19 melee (3d6+10) or slam +19 melee (1d4+7) or rock +14 ranged (2d6+7 19-20 crit) or masterwork throwing rock +15 ranged (2d6+8 19-20 crit)
Full Attack: Greatsword +19/+14/+7 melee (3d6+10) or 2 slams +17 melee (1d4+7) or rock +14 /+9/+4 ranged (2d6+8 19-20 crit) or masterwork throwing rock +15/+10/+5 ranged (2d6+8 19-20 crit)
Space/Reach: 10 ft./10 ft.
Special Attacks: Rock throwing
Special Qualities: Low-light vision, rock catching
Saves: Fort +14, Ref +5, Will +8
Abilities: Str 25, Dex 10, Con 18, Int 6, Wis 13, Cha 4
Skills: Climb +7, Jump +7, Listen +4, Spot +11
Feats: point blank shot [ 1hd} {far shot [240’ rock increment]{3hd} Weapon Focus (thrown rock){6hd}, quickdraw{9hd} improved critical [thrown rock]{12hd} Iron will{15HD}
Challenge Rating: 9
Treasure: Standard, plus reinforced bags, 6 masterwork throwing rocks 50lb each & 6 or more normal rocks 50 lb each 2 potions of See invisibility in dagger hilt vials.
Alignment: Often chaotic evil
Note on loads: Up to 400lb Light, 800lb medium 1200max.
Rock Lobber tribe Hill Giant- Boss hurl [war10]
Size/Type:Large Giant
Hit Dice: 12d8+36 +10d8+30 =(171hp)
Initiative: +1
Speed: 30 ft. in full plate (6 squares); base speed 40 ft.
Armor Class: 32(-1 size, +1 Dex, +9 natural, +3 large wooden shield [door]+9 full plate armor), touch 9, flat-footed 31
Base Attack/Grapple:+19/+28 [str +8 dex+1
Attack: Masterwork Greatsword +29 melee (3d6+12) or slam +28 melee (1d4+7) or rock +21 ranged (2d6+8 19-20 crit) or masterwork throwing rock +22 ranged (2d6+7 19-20 crit)
Masterwork Greatsword +29 /+24/+19/+14 melee (3d6+12) or 2 slams +28 melee (1d4+7) or rock +21 /+16/ +11 /+6 ranged (2d6+8 19-20 crit) or masterwork throwing rock +22/+17/+12/+7 ranged (2d6+7 19-20 crit)
Space/Reach: 10 ft./10 ft.
Special Attacks: Rock throwing
Special Qualities: Low-light vision, rock catching
Saves: Fort +18, Ref +7, Will +10
Abilities: Str 26, Dex 13, Con 16, Int 6, Wis 12, Cha 4
Skills: Climb +8, Jump +8, Listen +4, Spot +17
Feats: point blank shot {1hd}, far shot [240’ rock increment]{3hd} Weapon Focus (thrown rock){6hd}, quickdraw{9hd} improved critical [thrown rock]{12hd} Iron will {15} precise shot [18] rapid shot{21}
Challenge Rating: 13
Treasure: Standard, +1 giant sized full plate, +1 giant sized large wooden shield, +1 returning dwarf bane boulder plus reinforced bags, 6 masterwork throwing rocks 50lb each & 6 or more normal rocks 50 lb each
Alignment: Often chaotic evil
Note on loads: Up to 400lb Light, 800lb medium 1200max.