Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)

Piratecat said:
...... Then someone casts true seeing, and suddenly amazingly artistic sculptures and patterns on both the astral and the ethereal swim into view, changing and interacting as you focus on different planes. For some reason, I just love the idea!
Confirmed: Cool.
 

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PC I dont know if this thought has come to you or if you'd even care to try it but.....


While looking throught Traps & Treachery I I came across the old classic shoots and ladder trap that spits you out into a 10 ft. by 10 ft. chamber filled with neck deep water in the water a number of zombies lie in wait for the unlucky adventurer who just so happens to trip the spot....

On to thought two a large water creature with your true ghoul template (say a Kraken) in a larger room filled with more water (mayhaps even an underground grotto that leads into some endless expanse of underdark ocean....

Next lose the shoot and ladder and make it a teleport with out error trap or any number of instant there traps (such as a mass teleport keyed to a 10ft area directly in front of a door handle for instance) anyway the possibilities are extremely endless
 

Lots of good stuff here. I really like the extra-planar art, the merchants catching drift from the surface, the keepers singing to the eggs to program them, and the areas that are partially submerged.

I'd suggest a pillar-like structure, with there being both stairs and water filled chutes. Walk up the stairs, swim down the chute, like an escalator.

Oh, and if any of your players have young kids, you *have* to include kuo-toa going out with nets to go jellyfishing....

Edit - almost forgot. The merchant/scavengers could be hotly debating how much a small statue of a surface holy man would be worth. Surely its a holy relic of some kind :)
 
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PC,

I just had a thought, which wouldn't work with my players, but I'm sure will do great with yours...

You've mentioned in the past that the Defenders have been watched in combat. Is it not also fair to say that they've probably been watched at other times, too?

In which case, when the ghouls actually attack, they're most likely to capitalise on the Defenders' psychological weaknesses. (And you just know your players would play along and make it so much more amusing).

For instance Agar's aversion to insects; if either a swarm of beetles preceded the attack, or if each enemy was coated with beetles, then Agar wouldn't have a clue who to attack (as they'd all be equally terrifying)...

The simplest Legend Lore about Nolin would provide his phoenix background, together with plenty of detail of his past indiscretions. Result? Either cold-based attacks, telekinesis to make the most of it when he explodes, or all the attacking ghouls polymorphed to look like his past lovers.

Malachite's obsession with slaying the undead is a weakness in itself. Galthia could be distracted with visions of Illithids backed with a few psionic attacks.

Just a few suggestions (which you've probably already considered) to make it look like the White Kingdom's been doing its research!
 

Fine ideas!

I've actually been saving such... personal... attacks for the upcoming "special forces" ghoul team. Some of these ideas are excellent. Mmm.. maybe make Agar's allies appear as giant beetles?

So many good possibilities.
 

Hmm. From the tenor of recent posts in the story hour, I'm wondering if someone is planning a 'requiem for a god' ...

Though given this is Piratecat's game, it could be something far more inventive :)



Note to self: must remember to add Piratecat to list of personalities to stalk at GenCon ...
 

Piratecat said:
Fine ideas!

I've actually been saving such... personal... attacks for the upcoming "special forces" ghoul team. Some of these ideas are excellent. Mmm.. maybe make Agar's allies appear as giant beetles?

So many good possibilities.

Of course if any of the party gets hurt in an encounter featuring beetles from now on, I'm going to feel bad... :(
 

Originally Posted by Sialia

...Also--and I'm not really sure whether it had any bearing on the previous campaign or not--the one piece of history we knew about at the outset was that some "Mage Wars" had happened a long while back. Arcade was fond of reading about them. Dylrath once lost his mirror in one of the many wild magic zones left over as a result of that terrible time. And Lord Crafter Ioun (who we met much much later) had been a participant in them.
There was never any mention of "golden ages" or anything like that, but we were all sure glad we weren't alive during the "bad old days" when there were dangerous things like Mage Wars, and the Tyranny of the Academy of Flamecraft, and things like that.
please, Please, PLEASE! let them have to go back in time!!
 


Bronz Dragon said:

please, Please, PLEASE! let them have to go back in time!!

Time travel is totally bogus dude.
sorry, I couldn't help it.

It would be kind of funny if Ioun actually remembered them from his past but was staying totally mum on the subject.
 

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