Challenging my high-lvl group (NPCs and monsters; my players shouldn't read this!)

Greybar said:
60 mph ~= 5000 ft/min ~= 100 5ft squares/round
(Hey, that was easy!)

Assume 10x10 standard dungeon tunnel as installed by union kuo-tao contractors. Look for the label of Kuo-Tao Stonemason Local 403 for quality!

So that's a 10x10x5 block of water for every round of PC drownage.

That should be 10x10x500, assuming you're working in feet. Volume flow rate equals area * velocity; area is 10x10, velocity is 100 squares/round is 500 feet/round.

So we need to challenge twice their Con to make it worth it! So let's say 30 rounds worth of water. That's 30x10x10x5 = 15000 cubic feet of water. So a pond 30 long by 50 wide by 10 deep would be sufficient. No problem, piece of cake.

That would make this bit 30 rounds duration x 10x10 area x 500 feet of water/round = 1,500,000 cubic feet of water, or a pond about 100 by 150 by 100 feet deep. Sounds much better to me, since that little dinky cistern you first postulated would drain out in about 1/3 a second at this flow rate. :)
 

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As I told Kugar by email, it's fun knowing smart people.

Thanks! Stone Bear melded into stone quickly enough, but Velendo was mid-spell when he got hit by the water, and missed his concentration check by 3 (DC 45). And that's where we ended the game. :D
 


Well, sounds like you got some "good-enough-for-gaming-purposes-numbers".

I eagerly look forward to seeing how it pans out for the characters.
 


Sorry about being too vague, heh

I was looking over the earlier part of the Storyhour when the Defenders were in Eversink and they rescued Nolin and Kiri's father, Gilias, from the Trillith. Anyways, he mentioned something about his grandfather stealing perhaps one of the true names of Trea (sp?), and that assassins have been searching for him ever since.

Was wondering if he would inherit that erm, blessing, any time soon :)

btw, very nasty, I like :)
 
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A brief reminder, guys - if we're going to do this, please keep this thread totally separate from the rest of the board. I'd rather avoid spoilers over in the storyhour thread.

Thanks! (And no harm done, but it's worth reminding folks.)

- Kevin
 

(Imagined conversation)

Velendo: I'm busy praying to make sure we'l know what's coming up next. What do you need that's so important?

Nolin: *nervous glance over his shoulder* Um . . . could you prepare an, um . . . remove disease spell?

Velendo: *concerned* Did you Legend Lore and find out that the plaguebearers are after us again?

Nolin: Err, no.

Velendo: What, some kind of new mummy rot you got from eating all that fried food in Akin's Throat?

Nolin: Heh, well, it might've had something to do with eating, but, no, no, not really?

Velendo: *is silent for a moment, then sighs* The dark elf woman?

Nolin: Listen, I'd prefer if you just not tell the oth-

Velendo: Sorry, sorry, I'm too busy preparing 'Weal or Woe.' Go ask Malachite. He can cure diseases.
 

Heh I just overran my party with suicide critters. The kind that charges you, screams, throws itself onto you and detonates into one purple, green, red and brown haze of volitile bodily fluids.

Damage equal to their HD. I kinda templated it but it's weird and not really finished. Can be applied to anything though exept constructs.

But the panic of the party is just awsome to behold when they find themselves confronted with suicide creatures... and like they are ever ever gonna dare to enter any dungeon again with arguing for about 3 hours who's gonna take point and peek around the next corner first. :p

And offcourse the suicide critters damage does splash damage :D Had one surprise the party and deal alot of damage, the second dropped one and then they picked up and ran like hell. :p It was so cool since they were totally surprised and had no idea to tackle the problem...

So Pkitty if you ever want to surprise your players with nasty stuff.. have them be charged by advanced ghouls or something that jump onto or between players and detonate in huge amounts of negative energy. (the joke is that any other undead around get a massive load of temporary hitpoints out of this.)

With a good RPing party, especially the panic effect should be great. Surely with more of the bugger's screams and howls echoing down the hallway in front and behind you... and more charging already into the faint aura of light that illuminates everything around you..... But you could make the same out of living creatures exept have them deal acid damage and have them also make a save when they get hit like they were hit by digester spit poison... :D
 

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