It is a bloodbath because Wolverine only needs to hit Spider-man with those claws once.pawsplay said:A 7- is not a bloodbath, that's a pretty reasonable number. Since a d20 game uses flat probalities, however, I'd like to see at least 5 points between them.

You keep avoiding the subject but the real issue is one of writer's fiat. Wolverine is never going to hit Spider-man with his claws because if he does he kills him. So you have the duality of someone like Vulture being able to tag Spidey with a right cross but Wolverine always missing. Do you believe the Vulture is a more skilled figher then Wolverine?

All any game system can do is try to work on the average. The GM's job is to fill in the rest.
You are forgetting you can change the Descriptor of the Power to whatever you want. Displacement is just one specific Descriptor of the Concealment Effect. You could create another with a different Descriptor called "Unhittable" if that is what you want to do. That is the beauty of effects-based games over something like D&D.Spider-Man with non-Displacement Displacement doesn't sit quite right with me. I'll allow it's workable, but 1) it has some really strange effects, like making Doc Ock and Thug A closer in ability rather than further, which is not the intended effect 2) you have to specify all kinds of conditions where it doesn't work 3) it seems like an awkward of describing a character who really just has a much better defense than most of the characters he interacts with.
I would say there are several thousand people who would disagree with you and leave it a that.Since combat oriented characters are going to tend toward the cap, that means effectively he must be at least PL 20 or so. Are his foes PL 20?
