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I believe I am, only I'm making it more complex.![]()

I believe I am, only I'm making it more complex.![]()
Well for one, that's not the same as demanding a physical stat effect mental capabilities.What I do see now and then is a clamour for players to play their characters at least somewhat in tune with what the Int and Wis scores say on the character sheet.
I would say it's also up to the player, in addition to describing how gorgeous they are, to also explain/roleplay their low charisma negating that "advantage", such as a sullen demeanor, bad habits, an unnerving aura, what have you.How's this: a player puts an 8 into a character's Cha score, then (as appearance isn't mandated as part of what makes up Charisma) goes on to describe and narrate how stunningly beautlful/handsome/sexy/etc. that character is and how others - PC and NPC alike - would naturally flock to it due to its allure. That looks alone would give it benefits (mechanical and-or otherwise) on making friends, charming people, and so forth.
Isn't that player maybe gaming the system just a little bit, by turning what should be a character drawback (low Charisma) into a character benefit?
The braoder question is one of whether characters should be played in at least some reflection of their stats (or, conversely, that the stats should reflect how the characters are played), to which I can only say yes they should, otherwise what's the point of stats?
I mean, sure, if the DM is going to let them do it. How is that different from a character making strength their dump stat but then describing them as super musclebound and arguing that they should naturally be really good at opening jars or something?How's this: a player puts an 8 into a character's Cha score, then (as appearance isn't mandated as part of what makes up Charisma) goes on to describe and narrate how stunningly beautlful/handsome/sexy/etc. that character is and how others - PC and NPC alike - would naturally flock to it due to its allure. That looks alone would give it benefits (mechanical and-or otherwise) on making friends, charming people, and so forth.
Isn't that player maybe gaming the system just a little bit, by turning what should be a character drawback (low Charisma) into a character benefit?
I can only answer for myself. Why? Because beauty isn't an obvious part of the definition of charisma. (It's not even a small part of charisma by any definition that I've encountered.) And beauty doesn't greatly affect the associated skills. Those two points seem to be your major assumptions that support your case, but I just don't agree with them.@BookTenTiger , nothing is stopping a character from being drop-dead good looking in the current rules. Yet, there are rules to stop PCs from being too strong. It is represented in the strength score and its attached skills. There are rules stopping PCs from being too dexterous. It is represented in the dexterity score and its attached skills. There are rules that stop people from being too intelligent. It is represented in the intelligence score and its attached skills. And on and on it goes. I have a rogue, he can't have 20 everything. That's part of the game - as represented in the ruleset. The same ruleset that directly ties these abilities to their associated skills. Yet, when it comes to charisma, we leave the most obvious part of its definition out even though it greatly affects its associated skills. Why?
My nest example of this was years ago seeing on Broadway a show of Sir Patrick Stewart doing a reading of Dicken's A Christmas Carol. It's him, not in costume, with a simple table, chair, and stool. Just him. He got up there and started to do the reading.
No one in the whole place even coughed during either act.
When everyone is wrong, maybe they're not the ones who are wrong.How is it possible for everyone to be so off base about what I am saying?
Look at Lamefan's comments.@Vaalingrade , arming the DM? Adding to something's definition, expanding it, is not arming the DM - it is arming the player. I believe it was you who said that adding races helped the player. It gave them options. So look at this as another option a player can use.
Except it's really not. It just adds back in the (frankly icky) idea of statting attractiveness.
- It is added to the definition. It does not negate anything. You know - player options.
Which we don't need to be codified in the rules.
- It is reflective of the ruleset in the PHB. Persuasion, intimidation, performance, and deception can use looks.
IF it does, they need to rewrite the lore and Adventure paths.
- It is reflective of the game world according to WotC's Adventure Paths and the lore.
I don't want players using numerical stats for hotness.No, you want the word "balance" in the definition so the players can use it.
It can already be part of the game world. So now I am wondering what the entire purpose of this thread is. To try to make it so people at other tables are forced to consider something that you happen to like? Like, you want it specially mentioned to affirm your preferences or something?How is it possible for everyone to be so off base about what I am saying?
@Clint_L , the ability to have it be a part of the game world is what is added by having it be a part of the definition.