Imaculata
Hero
One of the things I dislike about the advantage system, is that the effects don't stack. If I give a party member advantage, and he already has it, it is wasted. But then again, I'm a fan of 3e. I like stacking bonusses.
Stacking bonuses is exactly one of the things that 5e intended to get away from. No more +2 and by +3, like in 3e. So if your idea is to stack advantage, I can't help but feel you are going against what the system was intended to solve in the first place; we don't want to be doing the math of counting bonuses and penalties in 5e. I think the original design philosophy should be respected and continued.
Perhaps there are other ways to make advantage more interesting, without making it stack. I like the idea of giving the player options on how to use advantage. I also like the idea of more strategic combat, and wider uses for various weapons (although beware of min maxing).
Stacking bonuses is exactly one of the things that 5e intended to get away from. No more +2 and by +3, like in 3e. So if your idea is to stack advantage, I can't help but feel you are going against what the system was intended to solve in the first place; we don't want to be doing the math of counting bonuses and penalties in 5e. I think the original design philosophy should be respected and continued.
Perhaps there are other ways to make advantage more interesting, without making it stack. I like the idea of giving the player options on how to use advantage. I also like the idea of more strategic combat, and wider uses for various weapons (although beware of min maxing).
Last edited: