senna said:Well, i think that the problem is that Planescape is a metasetting at its heart. It was created to be the converging point for much of the things that were common between the settings. It gave its own twists to it with the factions, sigil, the chant and the way that belief shaps the planes, but it was, for the most part, a melting pot for almost everything that feels D&D, being based on what was constructed in 20 years of fluff to the game. If you take that out you, prety much, dissolve one of the main reasons of the setting.
So, i can feel why that changes, the mecanical ones and the implied ones about flavor, can cheapen the feeling of planescape for its fans.
See, I guess I can see that argument, but it rings false to me. I love Planescape for the setting itself - the city of Sigil, the travel to exotic locations for adventure, the feeling that there's always something larger than you out there, the plotting of the Celestials and the Fiends -- stuff like that.
But then, I took great pains to exercise most of the "official setting melting pot" aspects from my Planescape game back in the day so that I could use the setting without it just being a metasetting.
(Similarly, my favorite incarnation of the Ravenloft campaign setting is the White Wolf one for 3e - because they had to obscure all of the connections to the other settings that the domains came from. I love the idea that Ravenloft pulls domains from all over a multiverse - I just hate that it pulls domains from Krynn, and Toril, and Oerth.)