delericho
Legend
Incidentally, I wonder what the reaction would be if WotC said, "there's an awful lot of redundancy in the low-level humanoid space. We have Kobolds, Goblins, Hobgoblins, Orcs, Ogres, Bugbears, Gnolls and Lizardfolk all fighting for the same space. It's too many, so we've streamlined down to just three: Goblins, Orcs and Ogres."
I suspect it would be considerably less favourable than that which has been seen here, despite the fact that there is a lot of redundancy there. Kobolds, in particular, are a problem - their stats are such that they are only really suitable as foes for 1st or maybe 2nd level PCs, yet they are described as living in warrens of narrow, twisting and trap-filled tunnels. If you design such a lair as described, and run it realistically, not only do you have an adventure that isn't much fun (due to constantly squeezing, and problems in most of the party getting in on the action), but you've also got something that is almost a guaranteed TPK. ("Good going, guys; you just got your asses handed to you by kobolds again!"). Never mind "Tomb of Horrors" - Gygax should have taunted those "expert players" with his classic "Against the Kobolds" module!
I suspect it would be considerably less favourable than that which has been seen here, despite the fact that there is a lot of redundancy there. Kobolds, in particular, are a problem - their stats are such that they are only really suitable as foes for 1st or maybe 2nd level PCs, yet they are described as living in warrens of narrow, twisting and trap-filled tunnels. If you design such a lair as described, and run it realistically, not only do you have an adventure that isn't much fun (due to constantly squeezing, and problems in most of the party getting in on the action), but you've also got something that is almost a guaranteed TPK. ("Good going, guys; you just got your asses handed to you by kobolds again!"). Never mind "Tomb of Horrors" - Gygax should have taunted those "expert players" with his classic "Against the Kobolds" module!