Wormwood
Adventurer
Sammael said:Fat chance of that, since Andy Collins hates modrons.
Only according to Kanye West.
Sammael said:Fat chance of that, since Andy Collins hates modrons.
I'm failing to see how there's any drawback, whether for people continuing an old campaign or newcomers to the game. If you're running an existing campaign, just keep the cosmology you've been using when you switch rules. Is it really that troublesome to just say that the succubus is still a demon in your campaign? Is that really a lot of work? As far as "huge blows to backward compatibility" goes, changes to demon/devil fluff is a pretty damn minor one. Criminy.Shade said:I'm failing to see how the benefits of this move can possibly outweigh the drawbacks.
Retconning creatures that have belonged to a specific type since 1e (or pre-1e) causes numerous problems for anyone wishing to continue campaigns or use materials from past editions.
This is a huge blow to backward compatibility. The Fiendish Codices and Demonomicon series of articles (both wildly popular and well-respected) have just been rendered flawed for reference in 4e.
I don't mind changes to the origin, or what-have-you, but changing creature types is problematic. Why not just leave them out and create something new, achieving the same end result without any of the resulting chaos? Telling me that succubi won't be included will disappoint me, but I can still hold out hope that they will be added later or can convert them myself. Telling me succubi are now devils is far more work to undo.
Tewligan said:I'm failing to see how there's any drawback, whether for people continuing an old campaign or newcomers to the game. If you're running an existing campaign, just keep the cosmology you've been using when you switch rules. Is it really that troublesome to just say that the succubus is still a demon in your campaign? Is that really a lot of work? As far as "huge blows to backward compatibility" goes, changes to demon/devil fluff is a pretty damn minor one. Criminy.
Mouseferatu said:I can see how the rolling of succubi and erinyes into one could impact some folk, though.
Glyfair said:In fact, in one of the GenCon interviews one of the main designers stated they were told to design the game without being concerned about breaking the "sacred cows." Obviously that included the "profane cows."
I asked about Alignment at the 4e seminar at Gencon, and that, coupled with the devils article, is leading me to believe that 4e won't have Alignments. Which wouldn't be a big loss IMO, it'll just be interesting to see how they do things like paladins (who, from what I have heard, can serve Asmodeus in the new game).grimslade said:I wonder if alignment is getting a real overhaul. The big difference between devils and demons was the law-chaos spectrum. Planar fluff aside, allow me this for brevity, there is a new paradigm in town. If the new morality is shades of grey, you might need to redefine some iconic alignment creatures. Think of the modrons! The Modrons!
Remathilis said:It means one less almost-naked demon picture in the monster manual![]()