Kobold Avenger
Legend
I don't like the change in 3.5 where arrows are automatically deflected or the DC 15 reflex save in place before.
Anyways my idea is to have it be a roll based off the opponent's skill, something like their 10 + BAB + dex bonus, with either an attack roll or reflex save to avoid the attack. Deflecting an 'Arrow' (or any ranged weapon) uses up an Attack of Opportunity, thus getting Combat Reflexes is a good idea.
A problem I see about it is, the massive scaling up to the DC to resist a ranged attack, unless we go with something similiar to special ability DCs where it's 10 + 1/2 opponent's level + dex mod to roll against.
Second of all, I always pictured deflecting arrows being more like they are in kung-fu movies where they use swords to deflect arrows and bullets. So I think a slight change in the requirements is in order.
These changes would also affect Snatch Arrows and Return Shot (XPH).
Anyways my idea is to have it be a roll based off the opponent's skill, something like their 10 + BAB + dex bonus, with either an attack roll or reflex save to avoid the attack. Deflecting an 'Arrow' (or any ranged weapon) uses up an Attack of Opportunity, thus getting Combat Reflexes is a good idea.
A problem I see about it is, the massive scaling up to the DC to resist a ranged attack, unless we go with something similiar to special ability DCs where it's 10 + 1/2 opponent's level + dex mod to roll against.
Second of all, I always pictured deflecting arrows being more like they are in kung-fu movies where they use swords to deflect arrows and bullets. So I think a slight change in the requirements is in order.
These changes would also affect Snatch Arrows and Return Shot (XPH).