Hey everyone,
Im currently working on my homebrew setting and I am trying to pick people's brains about how I can change / improve the barbarian and sorcerer to better reflect my setting (my setting basically consists of an amalgam of things I and my players find interesting, compelling and cool in other settings, fantasy novels, etc.)
Barbarian:
In my setting, I dont want the PH version of a barbarian. To me, a barbarian is not a class, but an upbringing or heritage. A fighter, rogue, ranger etc. can all be barbarians. In my opiniotn, rage does not a barbarian make.
Therefore, I want to change the barbarian to be more of a berzerker - preferably one with a bit of nordic flair. If anyone has read any David Gemmel, think of someone who is baresark. Obviously rage stays, although it can be called something else. I also like uncanny dodge, but I dont know about the rest of the abilities (i.e. trap sense) and im sure skills can move around. Any ideas?
Sorcerer:
In my setting, sorcerers do not have draconic blood. Sorcerers are people who cannot pursue wizardry (wizardry in my setting is a highly regulated activity with strict codes of learning and behaviour) either for lack of talent, will or money. Sorcerers are people who, driven by their failure to be a wizard, make unholy pacts with fiends. They get arcane power in exchange for their souls. The fiends then use these souls to supplement their armies and fight eachother in the lower plains (hence devils and demons compete with one another to grant sorcery). The sorcerer in the PH doesnt really do anything other than cast spells and there is no real incentive to stay in the class instead of a PrC.
Thus, I want to change the sorcerer around to reflect their infernal bargain and give them some abilities or feats or features that offer some kind of incentive to stay a sorcerer. Ideas?
Any and all suggestions, advice, comments, other are welcome!
Im currently working on my homebrew setting and I am trying to pick people's brains about how I can change / improve the barbarian and sorcerer to better reflect my setting (my setting basically consists of an amalgam of things I and my players find interesting, compelling and cool in other settings, fantasy novels, etc.)
Barbarian:
In my setting, I dont want the PH version of a barbarian. To me, a barbarian is not a class, but an upbringing or heritage. A fighter, rogue, ranger etc. can all be barbarians. In my opiniotn, rage does not a barbarian make.
Therefore, I want to change the barbarian to be more of a berzerker - preferably one with a bit of nordic flair. If anyone has read any David Gemmel, think of someone who is baresark. Obviously rage stays, although it can be called something else. I also like uncanny dodge, but I dont know about the rest of the abilities (i.e. trap sense) and im sure skills can move around. Any ideas?
Sorcerer:
In my setting, sorcerers do not have draconic blood. Sorcerers are people who cannot pursue wizardry (wizardry in my setting is a highly regulated activity with strict codes of learning and behaviour) either for lack of talent, will or money. Sorcerers are people who, driven by their failure to be a wizard, make unholy pacts with fiends. They get arcane power in exchange for their souls. The fiends then use these souls to supplement their armies and fight eachother in the lower plains (hence devils and demons compete with one another to grant sorcery). The sorcerer in the PH doesnt really do anything other than cast spells and there is no real incentive to stay in the class instead of a PrC.
Thus, I want to change the sorcerer around to reflect their infernal bargain and give them some abilities or feats or features that offer some kind of incentive to stay a sorcerer. Ideas?
Any and all suggestions, advice, comments, other are welcome!