Channeling Positive Energy from Kalamar players guide.

Lord Ben

First Post
Some of the options seem overpowered to me. Having an energy drain instead of a turn undead? That seems far too powerful for taking one feat and then using it. Am I missing something here? I just looked at it last night and there are lots of cool options, but some things are overpowered. Awsome options for modifying poison though, and some good feats.

It also doesn't list how long all the benefits last either. Anyone know?
 
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I am still reading through the book but if I remember correctly the alternate forms of channelling were secrets held by various churches and only taught to their most devout of clerics.

So while the powers are a bit much it is very easy to limit access to them.

There are actually other items in the book that worry me even more.
 


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