Well, my players have finally decided that there are enough matters on their extra-planar agenda to make a trip to Sigil worth their while.
Just to make things clear, I love Sigil and Planescape in all of its pre Faction War glory. There is just one tiny matter which irritates me like an itch I can’t scratch.
How do I make the Xaositects chaotic and not silly ?
Every example I’ve seen of their behavior (building spokes across Sigil, jumbled speaking, on-the-spot made-up games, etc.) seems childish and inane. On the other hand if I look at chaos from the needs-of-the-one-outweigh-the-needs of the many theory I’ll step all over the “turf” of other factions (Signers, Free League). So, I ask you again, how would you suggest portraying the paragons of chaos as more than infantile ?
Just to make things clear, I love Sigil and Planescape in all of its pre Faction War glory. There is just one tiny matter which irritates me like an itch I can’t scratch.
How do I make the Xaositects chaotic and not silly ?
Every example I’ve seen of their behavior (building spokes across Sigil, jumbled speaking, on-the-spot made-up games, etc.) seems childish and inane. On the other hand if I look at chaos from the needs-of-the-one-outweigh-the-needs of the many theory I’ll step all over the “turf” of other factions (Signers, Free League). So, I ask you again, how would you suggest portraying the paragons of chaos as more than infantile ?
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