TaranTheWanderer
Legend
My DM is starting a new campaign using Acquisitions INC. We have started with a Tavern and we will be a branch of the original Corporation and we are supposed to go out to the wilderness to take control of an abandoned keep that will be along a trade route that will give Merchants access to trade.
I'm an occasional player in the game so I thought I'd play a Druid who runs a restaurant, with the goal of making it 'the place' to travel to eat amazing food. The idea is he adventures to collect 'exotic local ingredients'. It gives me an excuse to do adventures and then run back to 'home base' to invent wondrous recipes.
Obviously, cooking Tools are a must but I need advice on Feats, race, background etc... I liked the idea of a Half-Orc Druid and My DM was allowing me +2 Con +1 Wisdom boost on a half-orc chassis(instead of +2 STR) but I'm waffling between that and Variant Human.
We start at 3rd lvl.
I'm an occasional player in the game so I thought I'd play a Druid who runs a restaurant, with the goal of making it 'the place' to travel to eat amazing food. The idea is he adventures to collect 'exotic local ingredients'. It gives me an excuse to do adventures and then run back to 'home base' to invent wondrous recipes.
Obviously, cooking Tools are a must but I need advice on Feats, race, background etc... I liked the idea of a Half-Orc Druid and My DM was allowing me +2 Con +1 Wisdom boost on a half-orc chassis(instead of +2 STR) but I'm waffling between that and Variant Human.
We start at 3rd lvl.
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