5E Character Advice - Acquisitions INC

My DM is starting a new campaign using Acquisitions INC. We have started with a Tavern and we will be a branch of the original Corporation and we are supposed to go out to the wilderness to take control of an abandoned keep that will be along a trade route that will give Merchants access to trade.

I'm an occasional player in the game so I thought I'd play a Druid who runs a restaurant, with the goal of making it 'the place' to travel to eat amazing food. The idea is he adventures to collect 'exotic local ingredients'. It gives me an excuse to do adventures and then run back to 'home base' to invent wondrous recipes.

Obviously, cooking Tools are a must but I need advice on Feats, race, background etc... I liked the idea of a Half-Orc Druid and My DM was allowing me +2 Con +1 Wisdom boost on a half-orc chassis(instead of +2 STR) but I'm waffling between that and Variant Human.

We start at 3rd lvl.
 
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iserith

Magic Wordsmith
Half-orc and you're vegan as is your restaurant. Everyone knows you're vegan because that's the first thing you tell people upon meeting them. Insufferably vegan would be ideal in my view.

Check out XGtE p. 80-81 if you haven't already. It gives some options for combining skill proficiencies with cooks utensils. If your DM uses these rules, it may give you some ideas on skill proficiency choices. In a game like my next campaign, taking Survival and having Cooks Utensils would impart advantage on Foraging while traveling, provided you were looking for food and not trade goods.
 

Maestrino

Explorer
Depends on what sources your DM is allowing, but Firbolg or Loxodon would make a good druid in that vein - particularly Firbolg's "speech of beast and leaf" feature adds a lot of flavor, and +2 WIS built in is good. Loxodon's +2 CON and +1 WIS boosts are also great for a druid.

A really huge percentage of the druid spell list is concentration-based, so I'd definitely pick up War Caster as soon as possible. (Resilient CON is OK, but it only gives proficiency on CON saving throws. War Caster gives advantage on concentration checks specifically, which will do you more good keeping your spells up.)
 
Half-orc and you're vegan as is your restaurant. Everyone knows you're vegan because that's the first thing you tell people upon meeting them. Insufferably vegan would be ideal in my view.

Check out XGtE p. 80-81 if you haven't already. It gives some options for combining skill proficiencies with cooks utensils. If your DM uses these rules, it may give you some ideas on skill proficiency choices. In a game like my next campaign, taking Survival and having Cooks Utensils would impart advantage on Foraging while traveling, provided you were looking for food and not trade goods.
I thought about the vegan route. But it might limit adventures that require the group to hunt unique creatures. But finding rare(and deadly) mushrooms and plants works. My idea for the orc was to go exactly the opposite: EVERYTHING is in his cuisine - human barbq side Back ribs, unicorn hoof soup, Gnoll fettuccine with grated pixie wing dust etc...

Edit: Back ribs are for barbecuing...
 
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See if your DM would allow the Gourmond from the Unearthed Arcana: Feats.
Yeah, I looked at that and it looked cool...but it also looks incredibly powerful. With a 16 wisdom and expertise in my tools, I'd be rolling +7, which auto-succeeds the soup. I feel that some of these abilities start stepping on the toes of some class abilities. See edit

Does anyone have any experience using this feat?

Edit: I was thinking of another feat. This one actually seems cool. The one I was talking about is in next post:
 

Salthorae

Imperial Mountain Dew Taster
Yeah, I looked at that and it looked cool...but it also looks incredibly powerful. With a 16 wisdom and expertise in my tools, I'd be rolling +7, which auto-succeeds the soup. I feel that some of these abilities start stepping on the toes of some class abilities. See edit

Does anyone have any experience using this feat?

Edit: I was thinking of another feat. This one actually seems cool. The one I was talking about is in next post:
I have used the Gourmand UA feat on an NPC that I gave to the party once as well as played in a tongue-in-cheek game where the Sorcerer (named Guy Fury ;) ) had it and we cooked amazing and wonderous things like his name-sakes' Dragon Breath Chili

It's a fun and flavorful :ROFLMAO: feat if you can get your DM to allow it.

Go with the Guild artisan background to get those cook utensils proficiencies!
 

Ashrym

Adventurer
Go variant human and use the bonus feat for prodigy. Work with your DM to use prodigy for cooks utensils and expertise in cooks utensils.

That is a massive flavor move for the build. A person can build on the cooking prodigy and reputation to meet the goals of the campaign. Using XGtE helps with more mechanical benefits.
 

NotAYakk

Adventurer
That UA feat is a bit iffy. The +2HD on a long rest is meh. And elsewise it only helps with disease and poison.

If you could serve the feast in a short rest, it would be solid.
 

Salthorae

Imperial Mountain Dew Taster
That UA feat is a bit iffy. The +2HD on a long rest is meh. And elsewise it only helps with disease and poison.

If you could serve the feast in a short rest, it would be solid.
It gives you a +1 to Con and it has a ton of FLAVOR/Fluff to it.
 

NotAYakk

Adventurer
It gives you a +1 to Con and it has a ton of FLAVOR/Fluff to it.
Sure: except, "I cook everyone a gormet meal during the long rest" generates as much in-game "flavor". ;) And depending on the DM could generate effects just as good or even better, because it is hard for the effects to be worse.

Even the ability to detect poisoned/diseased food; that would normally be a check. Making it automatic doesn't add much flavor.

A feat isn't worth +1 con and a pile of ribbons. I love ribbons! But all there is in this feat is ribbons, and not even good ribbons.

An example of a good ribbon is the storm sorcerer "make winds go where you want" and "it only rains on me when I want it to". You can hang an adventure off of that ribbon, it is flavourful and fluffy. But even that is a ribbon.
 

Salthorae

Imperial Mountain Dew Taster
shrug

OP asked if anyone had experience with Gourmand. I do and said that it is a great fun feat.

I never argued that it's very powerful or optimal, just on theme and fun.
 
Oh, edit: I thought that was a link to this feat:

I'm putting this one back here in case it was missed. What are people's thoughts on it. Seems a bit too powerful to me but I'm curious. I like that you actually get to roll your tools to make things happen.

So far I'm going to go Half-Orc and, tentatively, the Gourman UA feat at 4th. Or just a +2 wisdom.

Skills are: Intimidate,(Half-Orc); Persuasion and Insight(Guild Artisan). Survival, Nature(Druid).
Str: 8; Dex: 14 Con: 15 (+1 at 4th with the feat); INT: 10; Wis: 16; Cha: 12

The UA Gourmand feat looks cool but, hopefully, I'll get something out of that expertise. How often do you make cooking rolls?

Also, thanks for all the feedback so far. To comment on a few other posts: I'd considered Firbolg but I dropped it. Variant human is probably a good choice, mechanically, but it lacks flavour I'm looking for. Unless I model him after the Swedish chef or something.

rp-wise, I'm thinking of playing him as a 'nothing goes to waste' kind of druid. Every part of everything gets made into something. I kind of wish D&D let you take more tools. tanning tools and brewing tools would fit my idea well.
 

Salthorae

Imperial Mountain Dew Taster
I'm putting this one back here in case it was missed. What are people's thoughts on it. Seems a bit too powerful to me but I'm curious. I like that you actually get to roll your tools to make things happen.

rp-wise, I'm thinking of playing him as a 'nothing goes to waste' kind of druid. Every part of everything gets made into something. I kind of wish D&D let you take more tools. tanning tools and brewing tools would fit my idea well.
I haven’t used or seen the home brew version before.

There is the Skilled feat. You learn 3 skills or tools

Or spend gold in downtime to learn them. Rules in both PHB and XGE for that.
 
update: I used half-orc stats and the DM is allowing 'down-time' to learn skills so I've already learned brewing.

It's working nicely. While the group went ahead to explore, my druid did 'burial rites' on some bandits we had just defeated then headed back to home-base. (I had to skip the next session). Coincidentally, he also served the group some 'pork soup' when they got back to base.

Group: "This soup is delicious! Where'd you find all the pork?"

ME: "I'm an excellent hunter!"

avoids eye contact


I Still haven't settled on a feat for 4th level yet.

Thanks all for the help and advice!
 

Esker

Explorer
Or, tweak and reskin Healer: instead of using a Healer's Kit you use cooking tools (mortar and pestle) and spices to make smelling salts that jolt unconscious people into consciousness.
 

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