Character Aging modifiers for children?


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Here's what I use:

For the first 1/10th of your pre-adult life, you're two size categories smaller than your full size (so until 1.5 years, humans are Tiny). From that point on, until you reach 2/3rds of your starting age, you are one size category smaller than normal (so humans are Small from 1.5 years until 10 years old). From then on, you're of the usual size category.

Use the adjustments for size, but turn all bonuses into penalties as well (so a Tiny human has -8 Str, -4 Dex and -2 Con). Children suffer a -6 penalty on all mental stats while two size categories smaller than normal, reduced to a -3 when they are one size category smaller. When they reach their full normal size, they suffer only a -1 penalty on Wis until they reach the race's starting age (reflecting naivette and lack of experience).

Until they choose a class at the starting age, pre-adults have the stats of a 1st level commoner, but have no skill points (all skills are untrained), only 1 hp when two sizes smaller (increase to 2 hp when one size smaller and 3 hp when at normal size).

When you reach your starting age, you choose your class, based on whatever training you had, and substitute your commoner stats for your class's stats.
 

I say the Dex bonus is kept. Have you ever seen a little kid take a hard tumble? 9 times out of ten, they cry a little and then just get up, none the worse for wear. Watch a 25 year old take a spill that bad, and you'll be watching someone break or dislocate a number of bones.
 

D20 Modern. Chapter 8: Friends and Foes. Page 271, lower left-hand side of the page.

A few details on what children get and do not get is provided there, and their ability score adjustments are also noted (however, children in D20 Modern always use the standard ability score array; 15, 14, 13, 12, 10, 8; placed in any appropriate order and then adjusted for the child's youth). -3 Str, -1 Dex, -3 Con, -1 Int, -1 Wis, -1 Cha. Obviously, the modifiers should be more severe for very young children (i.e. toddlers and newborns).
 

melkorspawn said:
I say the Dex bonus is kept. Have you ever seen a little kid take a hard tumble? 9 times out of ten, they cry a little and then just get up, none the worse for wear. Watch a 25 year old take a spill that bad, and you'll be watching someone break or dislocate a number of bones.
I don't know, a 25 year old who trips is falling a lot farther than a five year old would.

And really, higher dex would suggest that they shouldn't fall in the first place. Not suffering much injury would imply higher con.
 

And a 25-year-old who takes the usual "fall-cry-get-up-move-on" that kids have will probably just dust himself up without anything worse than a little embarrassment. The type of fall that breaks a 25-year-old's bone will break a kid's bone.

Kids often trip on their own feet, have less had-eye coordination and their common defense technique is protecting the face with the arms, not jump away from danger. All told, that's a penalty to Dex.
 

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