What’s the difference though? A line of description saying Conan’s hurt? Describing the fight slightly differently based on Conan’s injuries. That’s all Robert E. Howard did in the originals. The original yarns had Conan survive the unsurvivable just about every story. Get up and fight long after he should have been dead. At worst his ribs hurt or he limped or an eye was swollen shut.I recently read one of the new Conan books, and was struck by something similar. Conan takes beating after beating, but in between each he miraculously heals. He starts each phase of the fight as fresh as a daisy.
It annoyed me, because one thing I enjoy about sword & sorcery is the grittiness. But then I realised that I'm probably not the intended audience. The book was written for kids (millennials and younger, I expect) who grew up on flashy video games and action movies that are all about over-the-top action and, as the OP notes, no real damage or danger.
And what’s the point of the story? Entertainment. It doesn’t really have anything to say about the real world. He just wants us to look at pain, suffering and trauma and be entertained by it. That seems pretty pornographic to me.Given that IT is specifically about a bunch of kids who experience horrors, and then the same characters as adults, carrying that trauma, dealing with the same horror all over again?
Which is the biggest unreality of all. The real world doesn’t fit into nice neat narratives where things happen for a reason. Barry goes for a walk and a tree falls on them. The end.Fiction focuses on a telling a story
And none of Conan’s injuries are ever life changing, which most of them should have been if we were being realistic. That is if he survived the infection in an age without antibiotics.What’s the difference though? A line of description saying Conan’s hurt? Describing the fight slightly differently based on Conan’s injuries. That’s all Robert E. Howard did in the originals. The original yarns had Conan survive the unsurvivable just about every story. Get up and fight long after he should have been dead. At worst his ribs hurt or he limped or an eye was swollen shut.
A good superhero (and other genre movie/TV show) is all about the subtext. Thunderbolts isn’t about a bunch of underpowered heroes fighting an overpowered villain. It’s an allegory for depression, and shows traumatised people supporting each other.I just watched Thunderbolts last week, and that movie's understanding of trauma is pretty solid, coming from someone with whom I viewed the film who has real experience with it.
And the great thing in the 2025 Superman is that lives are the primary thing Superman is concerned about, with much of his effort being dedicated to ensuring that nobody is caught in the crossfire or collateral of battles - not even dogs or squirrels. The only way his battles don't have wider consequences is through his own constant struggle and vigilance.The problem with Man of Steal was its subtext (hopefully unintentional) was that the lives of ordinary people don't matter, and whoever is strongest and most ruthless should decide their fate.
Around here (Netherlands) the Dutch version of the comics and toys started in 1987 (I would have been 11), possibly a little earlier the cartoons via UK channels in saturday/sunday morning cartoons. At age 7-11 I really didn't need my cartoons besmirched with reality, thankyouverymuch! At the time we still were in a cold war, Europe was split in two (the wall was maybe 250 miles east from where I lived), etc.It's a similar argument I heard Larry Hama make when he said the 80s GI Joe cartoon was "morally bankrupt" for depicting violence without anyone suffering from the natural consequences. For those who might not know, Hama wrote the 1980s GI Joe comic and most of the bios for the figures sold by Hasbro. The comic book was quite different from the cartoon and when the Joes or Cobra shot at someone they might actually injure or kill them.
Are you raising your nephew or is your brother raising his son?If my players want to murder helpless foes, I'm not going to sugar coat it so, when my nephew's cleric joined in the slaughter, I mentioned the mace caving in heads. My brother thought that was a bit much. I just shrugged -- he's the one one that encouraged this course of action, if he doesn't want his kids involved in this kind of violence, don't suggest that course of action.
I think there might be a happy medium between Kill Bill levels of violence and something more appropriate for children. Like I said in my first post, I'm a reasonable person, so I don't think it'd be appropriate for a program aimed at young children to feature graphic violence. But the GI Joe cartoon featured characters shooting at one another, firing missiles, blowing vehicles and buildings to smithereens, and the animators took great pains to makes sure the audience knew nobody got hurt. That strikes me as wrong.As a child I did not need Kill Bill levels of violence in my entertainment/hobbies! Nor did I want or need it in my early days of pnp RPGs. Sure, we had some computer games with some very explicit gore, but they were NOT the norm, nor were these games our favorites.
That's actually fairly common with licensed material. For Masters of the Universe figures, each one came with a little comic book because American children need lore to help get them excited to play the game, and it was quite different from the more popular cartoon. In the comic, He-Man didn't have the Prince Adam alter ego, he was from a jungle tribe rather than a member of the royal family, his primary weapon was an axe, the stories were more complex, and the art was darker. Like GI Joe, the comic and the cartoon was produced by completely different teams whose schedules didn't permit them to consult one another.He worked for Marvel, and they sicked him onto Hasbro/G.I. Joe. And to be honest, I always saw the comic line and the toy/animation line as two separate universes that shared similar designs and organizations. I liked each at different times of my life.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.