malcolm_n
Adventurer
*IMPORTANT NOTE* I'm open to seeing other interpretations if anybody wants to post theirs
.
Here's my take on the Ghost Rider character from the Marvel Universe. He's at level 26, along with the information to start him as early as level 1 and go forward. I'll also be updating my Guyver post with a pdf and a little bit better follow through.
Enjoy.
http://www.4shared.com/document/MCFtTrjx/Ghost_Rider.html[sblock=Character builder cut/paste]====== Created Using Wizards of the Coast D&D Character Builder ======
Ghost Rider, level 26
Genasi, Paladin, Champion of Order, Demigod
Build: Avenging Paladin
Divine Spark: Divine Spark Strength
Divine Spark: Divine Spark Wisdom
Elemental Manifestation: Cindersoul
Background: Bereaved, On the Run from the Devil (+2 to Religion)
FINAL ABILITY SCORES
Str 27, Con 12, Dex 19, Int 12, Wis 20, Cha 14.
STARTING ABILITY SCORES
Str 16, Con 10, Dex 16, Int 8, Wis 12, Cha 12.
AC: 38 Fort: 39 Reflex: 33 Will: 35
HP: 192 Surges: 11 Surge Value: 48
TRAINED SKILLS
Religion +21, Endurance +20, Insight +23, Intimidate +20
UNTRAINED SKILLS
Acrobatics +16, Arcana +14, Bluff +15, Diplomacy +15, Dungeoneering +18, Heal +18, History +14, Nature +20, Perception +18, Stealth +16, Streetwise +15, Thievery +16, Athletics +20
FEATS
Level 1: Whip Training
Level 2: Mounted Combat
Level 4: Eyes of Dying Light
Level 6: Whip Novice
Level 8: Whip Expert
Level 10: Whip Specialist
Level 11: Manifest Resistance
Level 12: Mighty Challenge
Level 14: Toughness
Level 16: Devastating Critical
Level 18: Weapon Focus (Flail)
Level 20: Weapon Expertise (Flail)
Level 21: Crusading Wrath
Level 22: Righteous Challenge
Level 24: Flail Mastery
Level 26: Sense of the Corrupted
POWERS
Lay on Hands: Lay on Hands
Paladin at-will 1: Ardent Strike
Paladin at-will 1: Holy Strike
Paladin encounter 1: Valorous Smite
Paladin daily 1: Blazing Brand
Paladin utility 2: Grit and Spittle
Paladin encounter 3: Staggering Smite (retrained to Whip Snare at Whip Novice)
Paladin daily 5: Unrelenting Punishment
Paladin utility 6: Flare of Divine Vengeance (retrained to Whip Crack at Whip Expert)
Paladin encounter 7: Thunder Smite
Paladin daily 9: Knightly Intercession (retrained to Entangling Whip at Whip Specialist)
Paladin utility 10: Vengeful Vigilance
Paladin encounter 13: Radiant Charge (replaces Valorous Smite)
Paladin daily 15: Flames of Devotion (replaces Blazing Brand)
Paladin utility 16: Higher Cause
Paladin encounter 17: Mark of Terror (replaces Thunder Smite)
Paladin daily 19: Smite the Soul (replaces Unrelenting Punishment)
Paladin utility 22: Conviction
Paladin encounter 23: Trial of Adversity (replaces Mark of Terror)
Paladin daily 25: To the Nine Hells with You (replaces Flames of Devotion)
ITEMS
Nightmare, Parrying Spiked gauntlet +6, Supremely Vicious Whip +5, Agile Weavemail Armor +5, Necklace of Fireballs +5, Foe Binder Ring (paragon tier), Phoenix Sash (paragon tier), Symbol of the Champion's Code +4
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
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Here's my take on the Ghost Rider character from the Marvel Universe. He's at level 26, along with the information to start him as early as level 1 and go forward. I'll also be updating my Guyver post with a pdf and a little bit better follow through.
Enjoy.

http://www.4shared.com/document/MCFtTrjx/Ghost_Rider.html[sblock=Character builder cut/paste]====== Created Using Wizards of the Coast D&D Character Builder ======
Ghost Rider, level 26
Genasi, Paladin, Champion of Order, Demigod
Build: Avenging Paladin
Divine Spark: Divine Spark Strength
Divine Spark: Divine Spark Wisdom
Elemental Manifestation: Cindersoul
Background: Bereaved, On the Run from the Devil (+2 to Religion)
FINAL ABILITY SCORES
Str 27, Con 12, Dex 19, Int 12, Wis 20, Cha 14.
STARTING ABILITY SCORES
Str 16, Con 10, Dex 16, Int 8, Wis 12, Cha 12.
AC: 38 Fort: 39 Reflex: 33 Will: 35
HP: 192 Surges: 11 Surge Value: 48
TRAINED SKILLS
Religion +21, Endurance +20, Insight +23, Intimidate +20
UNTRAINED SKILLS
Acrobatics +16, Arcana +14, Bluff +15, Diplomacy +15, Dungeoneering +18, Heal +18, History +14, Nature +20, Perception +18, Stealth +16, Streetwise +15, Thievery +16, Athletics +20
FEATS
Level 1: Whip Training
Level 2: Mounted Combat
Level 4: Eyes of Dying Light
Level 6: Whip Novice
Level 8: Whip Expert
Level 10: Whip Specialist
Level 11: Manifest Resistance
Level 12: Mighty Challenge
Level 14: Toughness
Level 16: Devastating Critical
Level 18: Weapon Focus (Flail)
Level 20: Weapon Expertise (Flail)
Level 21: Crusading Wrath
Level 22: Righteous Challenge
Level 24: Flail Mastery
Level 26: Sense of the Corrupted
POWERS
Lay on Hands: Lay on Hands
Paladin at-will 1: Ardent Strike
Paladin at-will 1: Holy Strike
Paladin encounter 1: Valorous Smite
Paladin daily 1: Blazing Brand
Paladin utility 2: Grit and Spittle
Paladin encounter 3: Staggering Smite (retrained to Whip Snare at Whip Novice)
Paladin daily 5: Unrelenting Punishment
Paladin utility 6: Flare of Divine Vengeance (retrained to Whip Crack at Whip Expert)
Paladin encounter 7: Thunder Smite
Paladin daily 9: Knightly Intercession (retrained to Entangling Whip at Whip Specialist)
Paladin utility 10: Vengeful Vigilance
Paladin encounter 13: Radiant Charge (replaces Valorous Smite)
Paladin daily 15: Flames of Devotion (replaces Blazing Brand)
Paladin utility 16: Higher Cause
Paladin encounter 17: Mark of Terror (replaces Thunder Smite)
Paladin daily 19: Smite the Soul (replaces Unrelenting Punishment)
Paladin utility 22: Conviction
Paladin encounter 23: Trial of Adversity (replaces Mark of Terror)
Paladin daily 25: To the Nine Hells with You (replaces Flames of Devotion)
ITEMS
Nightmare, Parrying Spiked gauntlet +6, Supremely Vicious Whip +5, Agile Weavemail Armor +5, Necklace of Fireballs +5, Foe Binder Ring (paragon tier), Phoenix Sash (paragon tier), Symbol of the Champion's Code +4
====== Copy to Clipboard and Press the Import Button on the Summary Tab ======
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