I'd like to play a paladin that doesn't die in the first couple of levels, but...
Honestly, I've played most of the "really wanna try this" characters, but more keep popping up in my head. The two newest ideas I want to try:
Wood Elf Battlemaster Archer: humorously most of the Battlemaster abilities can be used with ranged attacks, creating some fun combos. Goading, Meanacing, and Trip Attacks are great ways to mess with enemies at a distance. Haven't put any more thought into background or personality yet, as it's still just a rough draft.
Variant (winged) Tiefling Fiend Tome Warlock: by using my wings, I fly above the enemy and can rain down death from above. Considering Grasp of Hadar to pull enemies up 10 ft, forcing them to take 1d6 additional damage and drop prone. Considering using a heavy cloak to hide the wings, and possibly a mask to conceal my tiefling features, telling everyone that I've been horribly scarred by my ancestor's (my) bargain with the demon.
Honestly, I've played most of the "really wanna try this" characters, but more keep popping up in my head. The two newest ideas I want to try:
Wood Elf Battlemaster Archer: humorously most of the Battlemaster abilities can be used with ranged attacks, creating some fun combos. Goading, Meanacing, and Trip Attacks are great ways to mess with enemies at a distance. Haven't put any more thought into background or personality yet, as it's still just a rough draft.
Variant (winged) Tiefling Fiend Tome Warlock: by using my wings, I fly above the enemy and can rain down death from above. Considering Grasp of Hadar to pull enemies up 10 ft, forcing them to take 1d6 additional damage and drop prone. Considering using a heavy cloak to hide the wings, and possibly a mask to conceal my tiefling features, telling everyone that I've been horribly scarred by my ancestor's (my) bargain with the demon.