Irda Ranger
First Post
Dear lord. There is too much anger and excitement on this thread for me to get involved. I think everyone should walk away from the computer for a few minutes, and maybe consider a nicer way of putting things. Without pointing fingers, the disdain in some posts is palpable.
I'm just going to speak to the OP's point:
If you mean "eventually", then a lot of floodgates open. But if you mean in June: No. There's simply no way to "re-theme" any of the 4E base classes into a Psionicist (they've stripped out most of the Ench/Charm spells, remember?). No illusionists. No necromancers. No swordmages in June.
How would you make Haplo from the Death Gate Cycle? What about an Akashic from Arcana Evolved?
Plus, there are many systems of magic out there that just don't mesh with D&D 4E. The novels of Jack Vance spring to mind.![Wink ;) ;)](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
But there's a broader problem: not all fantasy characters stick to a clear combat Role (Gandalf); others are just too powerful (Rand al'Thor). You simply can't make these "too good for PCs" characters. I think the combat role system will work out fine, but it is restrictive (in a good way, for a game).
What if my character concept is that he's a great musician? What if I want his songs to mesmerize and enchant? Can I just hand-waive away the fact that Wizards use wands and don't Enchant people very often?
Frankly, no. Just no. I can imagine dozens of character concepts (no rules!) that simply won't work in 4E.
Look, I think 4E is going to be lots of fun, and I'm sure that more and more concepts will be permissable as we expand the classes and feats available, but your post just comes across as naive and New-Agey. Some things simply aren't possible, and you can't wish them away by closing your eyes and wishing strongly to the contrary.
I'm just going to speak to the OP's point:
You mean they'll be able to make them in June, or "eventually"?PrecociousApprentice said:I have concluded that converting any character from any fantasy source (whether role playing or literature) will be relatively easy to do with the 4e rules.
If you mean "eventually", then a lot of floodgates open. But if you mean in June: No. There's simply no way to "re-theme" any of the 4E base classes into a Psionicist (they've stripped out most of the Ench/Charm spells, remember?). No illusionists. No necromancers. No swordmages in June.
Plus, there are many systems of magic out there that just don't mesh with D&D 4E. The novels of Jack Vance spring to mind.
But there's a broader problem: not all fantasy characters stick to a clear combat Role (Gandalf); others are just too powerful (Rand al'Thor). You simply can't make these "too good for PCs" characters. I think the combat role system will work out fine, but it is restrictive (in a good way, for a game).
What matters? To whom? To you?I have also concluded that there could be many approaches to each character, and that if someone is having a hard time with the process, it is likely that they are focusing way too much on the mechanical description of their character from another edition/game, and not enough on what matters.
What if my character concept is that he's a great musician? What if I want his songs to mesmerize and enchant? Can I just hand-waive away the fact that Wizards use wands and don't Enchant people very often?
Hogwash, for the reasons above. I'll never get hung up over a couple Skill Points here or there, but if even the big details can't be found in the 4E rules, your system doesn't work. If what I "want" is a berserker who flies into a rage at the scent of blood, it's very likely that 4E will NOT give me what I want - and not for reasons of a berserker being unbalanced.To start the conversion process, remove all game mechanics concepts from your mind. These will only hinder you. The constructs of the past do not map perfectly to the ways of the future. Your preconceived notions will diminish your satisfaction and lead you down a road to frustration. Do not approach 4e as you have always approached D&D. It is a different system with a different philosophy. But if you are open minded, the system seems to be very robust and flexible, and it can give you anything that you could want, as long as you accept a level of balancing that makes it fun for the whole group.
[Han Solo] I can imagine quite a lot. [/Han Solo]4e {rules} are extremely flexible and will give you anything that you can reasonably imagine.
Frankly, no. Just no. I can imagine dozens of character concepts (no rules!) that simply won't work in 4E.
I get all this. I'm not trying to be rude, but there wasn't anything in your post that was new to me. Maybe it helped others, but I see your post as a lack of imagination. Even ignoring simple precedent. How on Faerun could I make a Sha'ir or Zombie Lord using 4E rules? I can't. To say that a Warlock is "good enough" for playing either of those classes is a bit like trying to sell me a dead parrot. They're so far away from Warlock that the gulf is uncrossable.Now to start with your character creation process, you need to understand the difference between character concept, class, combat role, and out of combat capability.
Look, I think 4E is going to be lots of fun, and I'm sure that more and more concepts will be permissable as we expand the classes and feats available, but your post just comes across as naive and New-Agey. Some things simply aren't possible, and you can't wish them away by closing your eyes and wishing strongly to the contrary.