Character Creator's Block

Corsair said:
I'll have to confer with my DM then. Would it terribly unbalancing to create a feat that lets you stack Swashbuckler and scout levels essentially the same way the Daring Outlaw does? (just switch Sneak Attack for Skirmish Damage/AC)
I'd allow it.
 

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Although come to think of it, I really don't even know if I need more than 1 swashbuckler level. Level 2 grace is ok, but scout has good reflex so it isn't necessary. Level 3 for Int to damage is ok, but I'm not sure I wouldn't be better served just by having 14 strength.

I'm Looking at Scout 4 / Swashbuckler 1

Assuming that my DM ok's a feat as I described, would I be better off just taking more scout levels for the other goodies they get?

I'm thinking of going for rapier and buckler as my standard fighting style, with a shortbow for backup and mounted use. (I know I won't get skirmish mounted, but it's a style issue. I gotta have a horse if I'm noble. I certainly wouldn't just WALK everywhere!)

Can anyone think of any suggestions for improving my combat via feat or specific equipment selection? I plan on having Able Learner so my scout skill points can go into face skills via swashbuckler, so that leaves me two other feats to play with.
 

One more question: Which would you guys suggest - Rogue 3 / Swash X eventually getting Daring Outlaw, Swash 1 / Scout X (with able learner to pour scout skill points into face skills as desired), or Scout (n) / Swash X (with n being whatever my DM decides necessary to qualify for our newly made up stacking feat, probably 3 or 4)?

Which of those options is most appealing to you? Why? Do you have a similar but different option?
 

Well, starting out with Scout rather than Swashbuckler will give you a ton more skill points.

Additional levels of Swashbuckler will give you better BAB and hit points than scout. If I were you, as long as you have an Int bonus, I'd end up at Scout 3/Swash 3 at level 6... and then probably proceed with Scout from there.

-Stuart
 

Corsair said:
Can anyone think of any suggestions for improving my combat via feat or specific equipment selection? I plan on having Able Learner so my scout skill points can go into face skills via swashbuckler, so that leaves me two other feats to play with.
I cringe to suggest it...

How about a level in Aristocrat? There, I said it, an NPC class.

It plays into your background (milk it for points with the DM) and gives you the face skills without spending a feat on Able Learner.
 

Rogue 2/Ninja 2/Soulknife 1, or Rogue 2/Ninja 1/Soulknife 2.

Seriously. Advance primarily as a ninja (Complete Adventurer) or soulknife (Expanded Psionics Handbook, or just look at the 3.5 SRD's psionic section), dabbling just a bit in the other and rogue. Your 1st and 5th levels would be in rogue, then you'd just advance your rogue level every once in a while for that extra bit of Sneak Attack and a dumping of ranks into Search/Disable Device/Open Lock (most other class levels will see you spending points on Hide/Move Silently and other skills, not trap/lock stuff).

You'll be sneaky-sneaky, disappearing mysteriously sometimes and then reappearing with you shimmering, blood-red Mindblade protruding from an enemy's throat, only to wink out as you draw and hurl a barrage of shuriken (or another Mindblade) at the next foe. You'll have both Sneak Attack and Sudden Strike, as well as a few tricks with your Mindblade later.

Of course, you'll have to play a Human, Halfling, or Xeph (Xephs from the XPH have Soulknife as a favored class), depending on if you emphasize the ninja class primarily or the soulknife class primarily. By 10th-level you might be a Rogue 3/Ninja 5/Soulknife 2, or Rogue 3/Ninja 2/Soulknife 5, or Rogue 3/Ninja 4/Soulknife 3, or whatever. By 15th you may be a Rogue 5/Ninja 6/Soulknife 4, or Rogue 4/Ninja 3/Soulknife 8, or whatever. At some point, a Soulknife-oriented prestige class from Complete Psion might beckon, or not.

Go for a total of 6, 8, or 10 Soulknife levels (6 or 8 probably best), 3 or 5 Rogue levels (5 probably best for being effective with traps/locks), and 5-11 Ninja levels, by your 20th character level. 4 levels of Soulknife are probably needed early on, to get the +1 mindblade enhancement (to bypass DR X/magic and at least have some chance of harming shadows/wraiths/etc.). Rogue levels are just for taking once in a while (once every 4-5 character levels) for boosting the roguish skills you just need to fill the basic Rogue role of trap/lock remover.

Speed of Thought at 6th-level Soulknife will make you quicker, and if your race is Xeph, you'll have their Burst of Speed ability too for really-quick escape or closing into melee reach in a snap (and make the most of your Ninja abilities to go invisible or whatnot for a single round at a time; invis, charge 80 or 100 or 120 feet, stabbity doom with sneak attack added to sudden strike added to psychic strike, reappear). The Aligned Attack psionic feat could be taken later to do a bit more damage and ignore some creatures' aligned DR momentarily. The Ghost Attack psionic feat will also help, giving Ghost Touch to your weapons usually. Up The Walls is a neat psionic feat for maneuvering ninja/wuxia-style in a dungeon or city environment. Mental Leap may be useful for big wuxia-style jumps, especially with the extra speed you'll have already on running jumps, but ML isn't very great, sadly (only +10 on the Jump check for expending psionic focus). Psionic Meditation may be useful if you end up using Aligned Attack or Mental Leap frequently.

I'm not so familiar with Complete Adventurer, so I'm not sure what level of Ninja is best to aim for, or what prestige classes might best suit a Ninja.



Or at least go Rogue/Ninja (with maybe a brief dip into 1 or 2 levels of Monk or Scout). Less cool than a tricky psionic ninja assassin with blades of physically-manifest spite, but a ninja assassin is a ninja assassin. :D
 


Anyone here suggest a warlock?

With their UMD, there isn't much a warlock can't reasonably do.

With their potential for invisibility and flight, they can make good scouts. With an eldritch spear on their eldritch blast, they can even attack while things are far off and still be a good scout!
 

Corsair said:
Ok here is the problem I'm having: The one character archetype I play the LEAST is rogues, specifically of the generic DnD dungeoneering variety. But that is exactly the one niche that isn't covered in my current party. I don't really want to play a rogue, but everything else I'm considering would step on the toes of other players in one way or another.

The rest of the party:

Dwarf Barbarian 1 / Fighter 5
Elf Duskblade 5
Goliath Cleric 5
Human Wizard 5 (Aiming foir Ultimate Magus)
Halfling Bard 5 (Aiming for Virtuoso)

Also important to note is I don't like playing characters similar to what I recently played or what I am playing in other games.

I was just playing an elf warrior (barbarian/ranger/Beastmaster) so I'm not really interested in playing another tanky type. Druid feels like it would have too much in common to the last character animal companion wise, and as a nature-y character. I'm playing a wizard in another group, so I don't want to play an arcanist... I feel like I am obligated to play some kind of rogue, but I just can't get excited for playing a trap/lock monkey, no matter how much I try.

My one character idea I was trying to make was a human noble of very minor lineage (like the 5th child of a minor count) deciding to adventure to raise funds and fame before cutting out his own little feifdom out of the wilderness. However I'm having trouble picking a class for him which will be useful without stepping on other people's toes. I really feel like I should be building him as a swashbuckler (or fighter with 1 level of swashbuckler for the people skills), but I'm afraid that he'll be superfluous in a party with 2 warriors and a warrior cleric already.

Sorry for the rambling, but I have no idea what to do and the game is right after work today.

Marshal/Swashbucker maybe?
 

I'd consider a Druid (PHBII shapeshifting variant) for scouting. Specially if you can fast talk your DM into allowing some kind of feat to get more shapes, like a tiny or diminutive one.
 

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