Numion
First Post
Hi!
Yesterday we ended our first campaign under our newer DM (me being the 'older' DM). It was his first campaign, and very enjoyable. We only used the three core books + some domains in FRCS. Very conservative campaign with 3.0e rules, lasted for 13 levels.
Now he wants to also DM our next campaign too. He calls it the all-out campaign. Anything goes. All of our d20 stuff (we've got most WotC 3.0e stuff, all Malhavoc stuff, plus we can get more) is available for creating our characters. Pretty wild?
But it gets better. ECLs of 1 or 2 are probably 'free' depending on your character concept, and we use a non-standard array for stats.
10, 12, 14, 16, 18, 18.
You read that right. A munchkins dream so to speak. We're using 3.0e rules, but nerfing stat-boost spells, GMWs and Magic Vestments (because they essentially give free magic items to clerics). Starting at level 1.
So the question is: with this much options, what the heck should I play? I was thinking maybe a Grey Orc (Races of Faerun) Cleric with aiming for headlong rush feat and rhinohide armor for devastating charges. Or a Half-Ogre Cleric for much of the same, without headlong rush.
Or maybe a Deepwood Sniper-Peerless Archer-Order of the Bow Initiate combo.
Or Red Wizard - Archmage for crazy DCs.
Too many options. Post your suggestion for my 'all-out' character, please. I need multiple ones in case my PC dies, and some suggestions are better at higher levels.
Wonky race is a bonus here!
Yesterday we ended our first campaign under our newer DM (me being the 'older' DM). It was his first campaign, and very enjoyable. We only used the three core books + some domains in FRCS. Very conservative campaign with 3.0e rules, lasted for 13 levels.
Now he wants to also DM our next campaign too. He calls it the all-out campaign. Anything goes. All of our d20 stuff (we've got most WotC 3.0e stuff, all Malhavoc stuff, plus we can get more) is available for creating our characters. Pretty wild?
But it gets better. ECLs of 1 or 2 are probably 'free' depending on your character concept, and we use a non-standard array for stats.
10, 12, 14, 16, 18, 18.
You read that right. A munchkins dream so to speak. We're using 3.0e rules, but nerfing stat-boost spells, GMWs and Magic Vestments (because they essentially give free magic items to clerics). Starting at level 1.
So the question is: with this much options, what the heck should I play? I was thinking maybe a Grey Orc (Races of Faerun) Cleric with aiming for headlong rush feat and rhinohide armor for devastating charges. Or a Half-Ogre Cleric for much of the same, without headlong rush.
Or maybe a Deepwood Sniper-Peerless Archer-Order of the Bow Initiate combo.
Or Red Wizard - Archmage for crazy DCs.
Too many options. Post your suggestion for my 'all-out' character, please. I need multiple ones in case my PC dies, and some suggestions are better at higher levels.
Wonky race is a bonus here!