JamesonCourage
Adventurer
I thought it was a term that meant that you gained no abilities outside of skills / HP / base attack / saves. I mean, at 5th level, as a Fighter, I gain nothing, and people call it a "dead level". They don't do the same for Druid, who gets Wild Shape 1/day, or for the Wizard, who gets 3rd level spells*.No, that's definitely a dead level, because there's no choice.
"Numbers go up" is not an interesting decision point.
That's what a dead-level represents - a level where nothing from the player is required.
At any rate, I'm a fan of stuff every level. My RPG (a non-classed, but still level-based point-buy system) gives you something every hit die (free feat, +1 character points, or +1 to any attribute). And that's not counting what people spend their points on that level, of course. I'd like to see people get something similar in 5e, if possible. As always, play what you like
(*Actually, I'm kind of iffy on spells; I think the term is undefined enough that some people might say it's a dead level even with an entirely new spell level, while others might reserve that for "more level X's, but no new tier, and still others would count any spell level increase as "not a dead level".)