Hairy Minotaur
Explorer
Klithgor the Destroyer
Klithgor "The Destroyer"
CR 20; Large Outsider; HD 19D8 +114; HP 194
Init +6; Spd 40ft. fly 60ft (average); AC 25 (+20 natural, -1 size, +6 Dex)
Base Atk +19; Atk +31 melee (claw 5d6 + 3 temporary level drain) +26 melee (claw 5d6 + 3 temporary level drain) +21 melee (tail sting 3d10 + poison);
Space/Reach 10ft/10ft; SA Soul Suck, Gaze; SQ See invisible, DR 10/-, Ghost Touch, Regenerate 5, Transfer Foci, Animate Dead; AL CE; SV Fort +17, Will +11, Ref +17
Str 35, Dex 22, Con 23, Int 22, Wis 10, Cha 4
SKills & Feats: Intimidate +19, Bluff +19, Concentration +28, Knowledge (planes) +28, Listen +22, Sense Motive +22, Spellcraft +28, Spot +22, Survival +22, Knowledge (architecture & engineering) +28, Track, Power Attack, Cleave, Great Cleave, Improved Trip, Combat Reflexes
Poison (Ex): A successful hit from the tail sting attack will inject a nasty abyssal poison, characters struck will take an additional 5d10 poison damage, no secondary damage.
Soul Suck (Su): If both claw attacks hit, Klithgor will open his mouth and attempt to suck the soul of the creature make will save (DC 25). This will instantly kill the creature. Klithgor may then use that soul in his transfer foci ability. Only creatures will a lifeforce are affected (no constructs, undead, oozes, etc.).
Ghost Touch (Su): All of Klithgor's attacks are considered to have the ghost touch ability.
Regenerate (Ex): Klithgor regenerates 5 HP a round regardless of damage type.
Gaze (Ex): Klithgor's gaze causes fear and feeblemind save against will (DC 25) separately. Klithgor can use this in conjunction with his soul suck ability, effectively making a creature face three will saves.
Animate Dead (Su): Klithgor can animate up to 20HD of creatures a day for up to 20 minuetes.
Transfer Foci (Su): I will detail this separately.
Klithgor "The Destroyer"
CR 20; Large Outsider; HD 19D8 +114; HP 194
Init +6; Spd 40ft. fly 60ft (average); AC 25 (+20 natural, -1 size, +6 Dex)
Base Atk +19; Atk +31 melee (claw 5d6 + 3 temporary level drain) +26 melee (claw 5d6 + 3 temporary level drain) +21 melee (tail sting 3d10 + poison);
Space/Reach 10ft/10ft; SA Soul Suck, Gaze; SQ See invisible, DR 10/-, Ghost Touch, Regenerate 5, Transfer Foci, Animate Dead; AL CE; SV Fort +17, Will +11, Ref +17
Str 35, Dex 22, Con 23, Int 22, Wis 10, Cha 4
SKills & Feats: Intimidate +19, Bluff +19, Concentration +28, Knowledge (planes) +28, Listen +22, Sense Motive +22, Spellcraft +28, Spot +22, Survival +22, Knowledge (architecture & engineering) +28, Track, Power Attack, Cleave, Great Cleave, Improved Trip, Combat Reflexes
Poison (Ex): A successful hit from the tail sting attack will inject a nasty abyssal poison, characters struck will take an additional 5d10 poison damage, no secondary damage.
Soul Suck (Su): If both claw attacks hit, Klithgor will open his mouth and attempt to suck the soul of the creature make will save (DC 25). This will instantly kill the creature. Klithgor may then use that soul in his transfer foci ability. Only creatures will a lifeforce are affected (no constructs, undead, oozes, etc.).
Ghost Touch (Su): All of Klithgor's attacks are considered to have the ghost touch ability.
Regenerate (Ex): Klithgor regenerates 5 HP a round regardless of damage type.
Gaze (Ex): Klithgor's gaze causes fear and feeblemind save against will (DC 25) separately. Klithgor can use this in conjunction with his soul suck ability, effectively making a creature face three will saves.
Animate Dead (Su): Klithgor can animate up to 20HD of creatures a day for up to 20 minuetes.
Transfer Foci (Su): I will detail this separately.
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