FireLance said:
Of course it's a ludicrous set-up. It is deliberately ludicrous, to show the extent of the problem.
It's not a problem. The setup isn't merely an extreme example, it's impossible. It would be like suggesting that fireball does too much damage because if you cram 1000 critters within the area of effect then a 10d6 fireball does an average of 35000 points of damage.
If you don't like cleave on an AoO, then stick to that, but don't try to prove that cleave on an AoO is broken. In particular, don't use great cleave to try to show cleave being broken.
FireLance said:
On a small scale, cleaving off an AOO is not unbalanced.
If by small scale, you mean that anything that could occur in a game, then I agree. It also means that your houserule is an answer to a problem that doesn't exist and you're nerfing cleave for what amounts to no reason. Or, you're nerfing it based on great cleave. It would be like removing disguise self becase you feel shapechange is too powerful.
Christian said:
I think you're missing her point. The reason to separate out the case during an AoO, is that you can only attack an opponent outside of your turn when they drop their guard.
I understand the distinction is due to being outside your turn. That's in the definition of AoO, and doesn't answer my question. Saying that the cleave happens outside your turn is a requirement that it's an AoO versus not an AoO. Saying that cleave is disallowed outside your turn because it's outside your turn is a circular justification. You can't use AoO or "outside your turn" to answer my question, unless you just want to say "because I said so." I could accept that and ignore the rest of the argument, but then you offer the additional justification that "you can't cleave to someone unless they drop their guard." Now you're actually trying to justify the restriction on cleave that is no longer a circular argument and might have validity. However, if you use this justification, then you have to disallow cleaving altogether because no matter what, whoever you cleave to will never drop their guard. It doesn't change the fact that you're restricting the cleave based
purely on the defensive posture of the potential target.
Christian said:
The upshot is, the clear purpose of the feat is to give you extra attacks on your turn, not get attacks of opportunity against characters who haven't provoked them.
This purpose of the feat is clear? How can you justify that statement? Cleave has nothing about 'your turn' in it, only per
round.