Horwath
Legend
I would personaly delete charisma as a stat and rearange other stats in 4 stats only:
Strength; melee and thrown attack and damage, bonus HPs(old con mechanics), carring capacity,
skills: athletics,
saves: fort saves(current str and con saves),
dexterity; ranged and finesse attack and damage, AC bonus, initiative bonus,
skills: acrobatics, stealth, thievery(sleight of hands, open lock, disable device).
saves: reflex saves(dex saves),
Cunning; finesse part of the mind. Merged some functions of inteligence, wisdom and charisma; extra skill proficiency per bonus, extra language per bonus, initiative bonus,
Skills: all current int,wis and cha based skills.
saves: none
Willpower; power and presence part of the mind. Spellcasting stat for all classes, calculated in "presence" part of charisma(inspire courage, paladins auras, frightfull presence etc...),
skills: none.
saves: will saves(current int,wis and cha saves).
Strength; melee and thrown attack and damage, bonus HPs(old con mechanics), carring capacity,
skills: athletics,
saves: fort saves(current str and con saves),
dexterity; ranged and finesse attack and damage, AC bonus, initiative bonus,
skills: acrobatics, stealth, thievery(sleight of hands, open lock, disable device).
saves: reflex saves(dex saves),
Cunning; finesse part of the mind. Merged some functions of inteligence, wisdom and charisma; extra skill proficiency per bonus, extra language per bonus, initiative bonus,
Skills: all current int,wis and cha based skills.
saves: none
Willpower; power and presence part of the mind. Spellcasting stat for all classes, calculated in "presence" part of charisma(inspire courage, paladins auras, frightfull presence etc...),
skills: none.
saves: will saves(current int,wis and cha saves).