Asisreo
Patron Badass
How does it sound to use Charisma to prevent giving out information during an interrogation/torture sequence involving the characters as the subject of torture? Most players would simply refuse to give information because they don't feel the pressure of giving the information out without death outright being a consequence. Because otherwise, there's nothing for them to lose.
At first, I was thinking of using Charisma saves because they're being involuntarily pushed to do something that requires willpower to prevent, but then I thought of a skill contest, since the torturer can torture indefinitely, it's up to the character to persuade the torturer that they won't give any information.
So, it would be a Persuasion vs Intimidation check and on success, the character gives out no information during the interrogation and on failure, they share one bit of information.
How does that sound? Too much? Would you enjoy this type of interaction? Would you prefer a different ruling or just let the player decide whether they break or not?
At first, I was thinking of using Charisma saves because they're being involuntarily pushed to do something that requires willpower to prevent, but then I thought of a skill contest, since the torturer can torture indefinitely, it's up to the character to persuade the torturer that they won't give any information.
So, it would be a Persuasion vs Intimidation check and on success, the character gives out no information during the interrogation and on failure, they share one bit of information.
How does that sound? Too much? Would you enjoy this type of interaction? Would you prefer a different ruling or just let the player decide whether they break or not?