[sblock=Religion]Sinruth is a hobgoblin name that is supposed to have prophetic meaning to their race, associated with a legendary warrior emerging. It has often been seen to become extreemly popular for young hobgoblins to be given this name after demoralizing defeats of their armies.[/sblock]
[sblock=History]The first "hand" that comes to mind is the Red Hand of Doom, a mighty army that ran across the land like a scythe 50 years ago. They threatened the village of Brindol and the entire Elsir vale before they were stopped by mighty heroes. Brindol contains many mementos of their defeat.[/sblock]
In conversing with the guards, you find that there were some other shouts around the town, but this is the worst they saw. By now, you have spilled into the street in front of the bar.
As you’ve been talking to the guards, you’ve been hearing shouts in the distance. But now those shouts are a lot closer, and a throng of townsfolk comes running around the street corner to the north.
They’re fleeing a curious sight: a full-grown ogre pulling a wagon by a yoke around its waist. The ogre holds a cask in one hand and a massive club in the other. Riding atop the wagon are two hobgoblins with bows.
Keyleth and Mognyr are aware first, and are able to act before the Ogre and hobgoblins.
[sblock=ooc]
Keyleth;Brock;Kazim;Mognyr;Horatio;Kalon;Badguys
(1d20 2=22, 1d20 4=12, 1d20 2=15, 1d20 3=21, 1d20 1=5, 1d20-1=16, 1d20 6=17)
Please post a mini status for me.
Name, hp, max hp, surges, Action Point[/sblock]
[sblock=stats]Ogre HP 111/111; AC 19; Fortitude 21, Reflex 16, Will 16
Hogoblin 1 HP 39/39; AC 17; Fortitude 13, Reflex 15, Will 13
Hogoblin 1 HP 39/39; AC 17; Fortitude 13, Reflex 15, Will 13[/sblock]