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Charwoman Gene's Scales of War (IC)

Lukeworm

First Post
Horatio looks in dismay as the goblin throw the torch and slip away; there is nothing he can do about it. “This place is going up in flames. We Need to Get Out! And Fast!” he shouts.
‘We are also going to need a way out as both exits are blocked by fire’, He think’s,’ I can’t deal with the bar the fire there is to strong, but maybe my magic can dose the fire at the door.’


[sblock=Actions]
Move to S8 use Prestidigitation (wizard cantrip, standard action, range 2) to dose of the fire at U6. I don’t think Prestidigitation can handle the fire at the other door but perhaps it can this one.

[/sblock]
 
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Charwoman Gene

Adventurer
The remaining goblin takes a desperate strike at Kalon. He nicks the haft of the glaive. The goblin tries to scurry back against the wall but Kalon brutally puts him down.
[sblock=stats]Vs. Kalon AC 17 (1d20 5=14, 1d6 2=7)
shift back into corner
OA Vs. GB AC 16 (1d20 9=17, 2d4 3=6)
Kill goiblin[/sblock]
Kazim gets the barkeep up and moving, Horatio douses the fire near the front entrance that Mogryn got a start on
Mogryn gets the people moving, and someone shouts that there is a well behind the tavern. The patrons start a bucket brigade to keet the inn from going up.
You get the fire out very quickly, and are dousing the last flames behind the bar when the town guards rush in.

"What's going on here now?" they ask.

[sblock=ooc]Combat Over. 100 XP. Short Rest.[/sblock]
 

Lukeworm

First Post
Horatio
When the battle is over and the fires put out Horatio leans on one of the tables that miraculously survived the fight intact gathering his breath. This short burst of action involved more violence then he had ever experienced. With the fear and the excitement fading away his mind clears enough to notice small details previously ignored. When the attackers smashed through the door they shouted a peculiar battle cry “for the hand… for Sinruth…”. He has heard it before during his studies but what was the connection. Perhaps if he can recognize the goblins tribe or religion it will come back to him.

[sblock=ooc] history and nature checks (1d20+9=23, 1d20+7=27) [/sblock]
 

Mr Rusty

First Post
"Everyone here is fine." Brock states and turns toward the survivors. "The Barkeep should recover just fine and the structure is repairable."
As the guards eyes drift over the remains and toward the armed companions he remarks, "Thanks to their valiant efforts many lives were saved." The guards seem to ease and Brock returns to the topic at hand. "Whats your situation and how much of the town was attacked?" He asks.

(Quietly) "Oh... and would you know where I could procure some new pants? Mine seem to have developed a hole in them."
Said only half jokingly.

(-1 healing surge:Hp 24/24, -2 arrows:unrecoverable.)
 
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EvolutionKB

First Post
Kazim wipes his blade on the cloak of a dead goblin. Sheathing it on his back, he helps the patrons put out the fire. When the guards come in, Kazim half listen's to his friend's explanations. Standing still and quiet, he contemplates Kayleth's words before chaos broke out. Was this part of his final test? His master hinted at a real battle. Would he sacrifice innocents like that? No, the genasi thought. I have known him for only a short time, but he wouldn't do such a thing. His mind wanders back to the battle cry the hobgoblins shouted upon their dramatic entrance. "The Hand.."

[sblock=History]1d20+9= 23 http://invisiblecastle.com/roller/view/1807278/ [/sblock]
 

Redclaw

First Post
Mogryn does his best to remain out of the way of the guards. He doesn't hide, but he doesn't meet their gaze or do anything to draw attention to himself. He has been subjected to the prejudices of such people too often in the past to tempt it unnecessarily.
 



Charwoman Gene

Adventurer
[sblock=Religion]Sinruth is a hobgoblin name that is supposed to have prophetic meaning to their race, associated with a legendary warrior emerging. It has often been seen to become extreemly popular for young hobgoblins to be given this name after demoralizing defeats of their armies.[/sblock]
[sblock=History]The first "hand" that comes to mind is the Red Hand of Doom, a mighty army that ran across the land like a scythe 50 years ago. They threatened the village of Brindol and the entire Elsir vale before they were stopped by mighty heroes. Brindol contains many mementos of their defeat.[/sblock]

In conversing with the guards, you find that there were some other shouts around the town, but this is the worst they saw. By now, you have spilled into the street in front of the bar.

As you’ve been talking to the guards, you’ve been hearing shouts in the distance. But now those shouts are a lot closer, and a throng of townsfolk comes running around the street corner to the north.

They’re fleeing a curious sight: a full-grown ogre pulling a wagon by a yoke around its waist. The ogre holds a cask in one hand and a massive club in the other. Riding atop the wagon are two hobgoblins with bows.

Keyleth and Mognyr are aware first, and are able to act before the Ogre and hobgoblins.
[sblock=ooc]
Keyleth;Brock;Kazim;Mognyr;Horatio;Kalon;Badguys
(1d20 2=22, 1d20 4=12, 1d20 2=15, 1d20 3=21, 1d20 1=5, 1d20-1=16, 1d20 6=17)


Please post a mini status for me.
Name, hp, max hp, surges, Action Point[/sblock]
[sblock=stats]Ogre HP 111/111; AC 19; Fortitude 21, Reflex 16, Will 16
Hogoblin 1 HP 39/39; AC 17; Fortitude 13, Reflex 15, Will 13
Hogoblin 1 HP 39/39; AC 17; Fortitude 13, Reflex 15, Will 13[/sblock]
3025085089_62eeb9b6bd_o_d.png
 

Lukeworm

First Post
[sblock=Horatio mini-stats]
Horatio
Hp 24/24
Surges 8 (Surge value 6 hp)
Action Point 1

AC 14
Fort 13
Ref 15
Will 15

2nd Wind 1
Orb of Imposition 1
Icy Terrain 1
Sleep 1
[/sblock]
 

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