Ok. I can buy that.Frozen DM said:Minor cheating is a case where the player's actions do not upset the harmony of the game (ie isn't blatantly ruining the experience for other players) and where the results of the cheat do not significantly alter the outcome of a challenge, problem or encounter.
OK.Frozen DM said:So as something I would consider to be minor cheating:
Actually, i find both the metagaming and the cheating to be of equal disfavor. both are "stepping outside of the rules" to get what I want toi happen. But the metagame, taking an out of character action, is more likely to get noticed, thus more likely to actually draw attention away from the goal, which is to help the other player get the dramatically most appropriate result.Frozen DM said:I do find it odd that someone would object to meta-gaming as a reason to perform an action, but would fudge a die roll and see it as more acceptable. In both cases it is the PLAYER using the rules system and their out-of-character knowledge in order to influence their character's actions. I'd say in the above example, this is just as much meta-gaming as deciding to take any other action, it simply compounds the problem by lying about a die roll. But again, I wouldn't consider claiming a worse die result as being cheating anyway.
Seeing me, the tactical wizard that i am, suddenly not take the attack... that would raise some eyebrows. Seeing me who is famous for botching rolls miss a kill shot to hit and toss my dice in disgust...again... that would bring laughter and then intent glee at the ranger getting his kill.
But, as others have stated... for some around here... metagaming is acceptable chaeting and fudging the die will get me kicked out first offense.
color me amused.
being able to influence the action doesn't equate to "and thuis MUST control them".Frozen DM said:Yes it would. And this is simply because my players accept that they are playing a game with a system of randomization that can influence actions.
Look, practically every modern gaming system has adopted some form of action points for the explicit purpose of allowing players to exert some influence over the die roll. They tacticly or sometimes explicitly admit that at times following the die can be bad and they add a mechanic to allow it. Most modern RPGs tell the Gm to not let the dice be the sole judge jury and executioner and to at times exert his common sense, dramatic sense and so forth.
Well, just because a game doesn't have action dice doen't mean its mechanics are so perfect that the same "problems or harm caused by the dice" don't exist. It just means that there is no formal way to ameliorate them in play.
indeed, and also, for good and for ill, for better results or for worse results.Frozen DM said:In this case, cheating is an elimination of the random element for a specific purpose (whether malicious or not).
if you consider "so you have more fun" a negative sentiment, you are correct.Frozen DM said:When a player cheats in order to kill the monster he is saying to the group "I want to be better than you even if I have to break the rules. My personal satisfaction or goals takes precendence over the game, the group and the agreements we made when playing the game". Had he simply killed the beast because of a lucky roll than there is no negative sentiment attached, it was just luck of the roll.
sometimes the die does bad things and would be worse for the game if kept. Every action point system out there tacitly or explicitly agrees with this. Why in the world someone would believe this is only true for action point games and that games where "you cannot change the dice" the dice only produce good results is boggling to me. Also why chosing to take the better result wouldbe bad is baffling.
Slippery slope.Frozen DM said:But just to get back to the original thread again. My biggest reason for being against even minor cheating amongst friends is, it creates a situation where it can easily escalate into more severe forms of cheating.
Making efficient characters can escalate into excessively maximized abusive characters who disrupt play and fun.
Slippery slope
roleplaying well a dynamic and intriguing character with his own goals and motivations can lead to hogging the spotlight and dominating play, to the detriment of others enjoyment.
if i am against everything which if escalated can produce negative effects and disrupt a game... i am not in favor of much.
of course, the slippery slope argument is in itself a slippery slope.Frozen DM said:Even if minor cheating doesn't cause problems, it's a gateway to worse behaviour. I believe it would be easier for such a player to justify cheating on a larger scale if their minor cheats have been ignored. After all, if fudging a 10 to a 15 is acceptable once a game session, why isn't fudging a 15 to a natural 20? or doing it twice a game session? As I said earlier, slippery slope.
how many other good roleplaying habits can you see getting to be a problem or abusive or sidruptive if also carried to the extreme, if escalated, if basically, one simply does them without regard for others enjoyment?
We all say "role play your character" but we all also know that there is a "common sense" limit of "but make it in a way that keeps the game going and fun" and how many times have we heard " i was just playing my character" tagged onto some obnoxious game disruoptive behavior?
You willing to be against "play your character" because if taken too far down its own slippery slope it can be disruptive?
Frozen DM said:Additionally, and I've seen this happen in my own game, players who are known to fudge dice, are always believed to fudge the dice, even if they don't. There is a level of distrust that eventually develops over time, and it is made worse if the cheating escalates. It annoys me that I now have 1 player in my group who is always under suspicion of cheating, even if he does get lucky. And I think it even ruins his enjoyment of the game a bit since now, when he does score a natural 20, everyone is immediately suspicious. We're all still friends, and he isn't being booted from the game because it still isn't worth losing a friendship over, but it is an annoyance I would be better off without.
like any technique it can be overused or even abused. if its used enough to make it seem constant, its likely overused and wont be effective.