Only 2 of the Rilmani made it to 3E so its hardly a change. Problem is when you start shoving in the other variants you've got a whole bunch of creatures who are way too same-y, because the various RIlmani at least are so absolutely bland and the same. Which, yeah, works for 'neutrality' but also doesn't work for 'hyped advertisement on Twitter when you've gotta go through pages of basically the same stuff'. Folks tore apart the Dragonspawn back in the day and those were at least all different creatures, between the big lizard ones and the spider-dragons to the humanoids, but Rilmani are just.... Bleh. I kind of feel all the work 2E put into them was a waste even then because, let's be honest: They didn't grab anyone's attention. This re-design at least gives them somethingWhen I saw Rilmani, Archon, and Guardinals, it almost sold me. Then I realized they only included 3 of each, and I was unsold. I've just had as much as I'm interested in dealing with of the gradual rollout (often never completed) of creatures that were originally presented as full sets in 2e.
Yeah I think so too.Yep, love the modrons as well. I just wish we had a better view of the hexton! Hopefully, one will be illustrated more clearly in the adventure or the gazetteer...
I'm assuming all of them are Large, with that looming hexton being Huge.
It's 71€ here, while most regular adventure/lorebooks usually are 55-60€. To me, not that much more.I can maybe see getting the full book. Just need to see if my wallet can take it. That thing is exPanSive...
I keep calling it a Planar Energy Exchange, but it's a Planar Energy Cooperative. Maybe they power Sigil? Or just harvest different types of Planar Energy from Sigil's collecive Planar
Btw anyone notice that the art with the Mechanus infused Dinosaurs was not ACTUALLY Automa? It's suggests this phenomena is not exclusive to Gatetowns.
Monte Cook's Path of the Planebreaker is a kind of 3p manual of the planes though it really delves into new planes rather than established ones.I don't think you could do that in Kickstarter, wouldn't have to be on DMsGuild.
FYI, there are already such products on DMsGuild
I read it, but it would be more accurate to call it "interesting demiplanes for adventures" - most of the locales it lists are not big and could be inserted into any adventure easily, even without the need for them to be extraplanar.Monte Cook's Path of the Planebreaker is a kind of 3p manual of the planes though it really delves into new planes rather than established ones.
Preview of the Planar Incarnate on D&DBeyond.
Punch a Plane in the Face! Preview the Planar Incarnate From Planescape: Adventures in the MultiverseIf you've managed to antagonize an entire plane so that it coalesces into a single entity and attacks you, you might be in trouble. Read on to learn mor...www.dndbeyond.com
Yeah I think so too.
I noticed that the Septon has 3 tentacles on one side, and 4 on the other - so they kept that part. Even the Hexton still has his gear-collar, even if it is a lot less noticable.
It's 71€ here, while most regular adventure/lorebooks usually are 55-60€. To me, not that much more.
Yeah it is a plane influenced by Mechanus. I am guessing this means prime material planes, and how some of them can drift closer to outer planes? Or maybe it is other parts of the Outlands? There is an article now on D&D Beyond explaining how to make creatures like these.
A flumph gone feral in the Beastlands, an ooze that heals instead of burns. Here's a look at what happens when creatures are exposed to the Outer Planes...www.dndbeyond.com
I was surprised to discover that Spelljammer is not available for DMsGuild creators. Do we know if Planescape will be open?