Sounds like the beginning of a Dad jokeWhat is the difference between floating red orbs, floating volcanoes, and floating black platonic solids?
Given I love dad jokes, your instincts are not unwarranted, but I fear I've no punchline.Sounds like the beginning of a Dad joke
The Olympian Glades of Arborea (i.e. the pure CG plane).
Home of the Ancient Greek pantheon (as one might expect) and the Elven pantheon, among others, as well as the old celestial version of the eladrin, back before the Feywild gobbled them up in 4e.
I mean, I didn't make that call, and it's not that much different than basically all of the Norse gods hanging out one plane "chaos-ward" in Ysgard.Ancient Greek Gods as CG?Yeah okay….
Same as it ever was.Ancient Greek Gods as CG?Yeah okay….
How does the Abyss assault the Nine Hells (as they do in Avernus) if they are a few planes to the right?
Clearly this "map" is an oversimplification, right?
It's like some folding a piece of paper and sticking a pencil through it to explain time travel.
Portals, the River Styx, detours through the Outlands/Astral Sea/Material Plane, etc.How does the Abyss assault the Nine Hells (as they do in Avernus) if they are a few planes to the right?
Clearly this "map" is an oversimplification, right?
It's like some folding a piece of paper and sticking a pencil through it to explain time travel.
As much as I agree with you about the wonkiness of the Great Wheel and the fact that some of the planes feel like they're just there to check boxes without being differentiated enough, I think having no structure at all would be far worse.My issue with the not-so-Great Wheel is twofold. One is that it's based on alignment, and alignment is bad. The other is that it's too systematic. The structure was decided before the contents. Someone (Gygax) decided you needed one plane per alignment as well as intermediate planes where those met, as well as one plane per primary element plus an assortment of para- and quasi-elemental planes between those, and then that structure had to be filled in and someone had to figure out what the difference between Bytopia, Elysium, and the Beastlands are.
A better way to design a cosmology would be to come up with a set of themed planes and just have them be out there in the Astral somewhere, without necessarily having any structure to them. I mean, Acheron is kinda cool as the plane of Eternal War, but I don't see why it has to be Lawful and Neutral/Evil.
My ideal cosmology wouldn't have any overarching structure (other than having the Feywild and Shadowfell as parallel worlds to the Material plane), but that doesn't preclude local structures. For example, you could have something like the Nine Worlds of Yggdrasil as a set of interconnected planes, without them having anything to do with The Celestial Engine over there or the Eternal Library over here.As much as I agree with you about the wonkiness of the Great Wheel and the fact that some of the planes feel like they're just there to check boxes without being differentiated enough, I think having no structure at all would be far worse.
I mean, I didn't make that call, and it's not that much different than basically all of the Norse gods hanging out one plane "chaos-ward" in Ysgard.
End of the day, I look at it this way: the gods don't live where alignment says it's "appropriate" for them to live, they live where they choose to live. The Greek gods mainly live in Arborea, but that is because that's where they chose to make their home, not by mandate of alignment.
But then I'm of the opinion that gods generally shouldn't have alignment at all, so... shrugs