FreeTheSlaves
Adventurer
Just to clarify, imho this is where I say "no, you are fighting 2handed style." I would never allow any character to receive str*1.5 & str*0.5 in the same round let alone the first attack without the -2 2wf penalty.Someone said:Said fighter starts his turn threatening an enemy. He quickdraws the longsword, wields it two handed, and declares he´s going to use two weapon fighting this round.
As for these armour spike, if they do allow a total of str*2.0 within the same round then they can join the animated shield in the same dusty unused closet.
I do not understand why game designers seem so intent on undermining the tactical decision of choosing a fighting style. Each style should have advantages and limitations & the above example seems to me to be undermining this concept.