cheesy things to do with 2wf

Someone said:
Said fighter starts his turn threatening an enemy. He quickdraws the longsword, wields it two handed, and declares he´s going to use two weapon fighting this round.
Just to clarify, imho this is where I say "no, you are fighting 2handed style." I would never allow any character to receive str*1.5 & str*0.5 in the same round let alone the first attack without the -2 2wf penalty.

As for these armour spike, if they do allow a total of str*2.0 within the same round then they can join the animated shield in the same dusty unused closet.

I do not understand why game designers seem so intent on undermining the tactical decision of choosing a fighting style. Each style should have advantages and limitations & the above example seems to me to be undermining this concept.
 

log in or register to remove this ad

FreeTheSlaves said:
Just to clarify, imho this is where I say "no, you are fighting 2handed style." I would never allow any character to receive str*1.5 & str*0.5 in the same round let alone the first attack without the -2 2wf penalty.

As for these armour spike, if they do allow a total of str*2.0 within the same round then they can join the animated shield in the same dusty unused closet.

I do not understand why game designers seem so intent on undermining the tactical decision of choosing a fighting style. Each style should have advantages and limitations & the above example seems to me to be undermining this concept.


can't really blame the designers when players are actively hunting for loopholes or 'cheat codes'. :)
 

Ha! If the problem is only a player hunting for loop holes, then this is not even an issue. No I'm far more concerned by explicit rules like the animated cheese then inferred possibilities.
 

Hypersmurf said:
So are you referring to Base Attack Bonus, rather than Total Attack Bonus?

Note that Alzrius specifically referred to Total Attack Bonus, which takes into account all modifiers.

-Hyp.
I am referring to the total attack bonus. Why do you ask?
 

FreeTheSlaves said:
Just to clarify, imho this is where I say "no, you are fighting 2handed style." I would never allow any character to receive str*1.5 & str*0.5 in the same round let alone the first attack without the -2 2wf penalty.
I believe the OP inferred the player paid the -2
FreeTheSlaves said:
As for these armour spike, if they do allow a total of str*2.0 within the same round then they can join the animated shield in the same dusty unused closet.
Ya, can you imagine the legions of BBEGS that would fall if fighters could use 2*str bonus, instead of 1.5!!!!
 

Sil said:
I am referring to the total attack bonus. Why do you ask?

"The fact that events unfold to cause the attack bonus to go up and down is not relavant, because the ruling is when you attack any one target, you use your highest attack bonus for that target first."

But if you're referring to total attack bonus, events unfolding and causing attack bonus - total attack bonus - are entirely relevant! What is a total attack bonus, but for the sum of all appropriate modifiers given the unfolding of events?

If I'm hasted, and I hit my opponent with a total attack bonus of +5, take a 5' step into a flanking position, and hit the same 'any one target' with a total attack bonus of +7, am I not breaking the rule that I had to use my highest attack bonus for that target (despite the lack of anything putting that condition on the clause in the rules) first?

My highest attack bonus for that target was +7, but the +7 attack comes after the +5 attack.

-Hyp.
 

Hypersmurf said:
If I'm hasted, and I hit my opponent with a total attack bonus of +5, take a 5' step into a flanking position, and hit the same 'any one target' with a total attack bonus of +7, am I not breaking the rule that I had to use my highest attack bonus for that target (despite the lack of anything putting that condition on the clause in the rules) first?

My highest attack bonus for that target was +7, but the +7 attack comes after the +5 attack.
Given that;
1)The first attack happens before the second attack.
2)There is a forward temporal displacement between the two attacks.

Then did you use your largest bonus first? At the moment you made the attack you used the largest bonus you had. After that attack is resolved, the event passes and is no longer relevant to the rule. When it comes time to resolve the issues surrounding the second attack you make the selection of your attack from the attacks you have at this time, according to the rule.

The fact that some prior attack has a larger or smaller bonus is irrelevant. The rule has nothing to do with past attacks, or even future attacks, only with the selection of the correct attack form the list of attacks open to you at the time you must decide which to select.

I must ask, with all due respect, are you having a bit of fun with me?
 

Sil said:
The rule has nothing to do with past attacks, or even future attacks, only with the selection of the correct attack form the list of attacks open to you at the time you must decide which to select.

That's not what it says.

It says that when you have multiple attacks, the attacks are made in order from highest bonus to lowest.

That's very different from "At any given time, an attack that you make must use the highest bonus currently available to you".

I must ask, with all due respect, are you having a bit of fun with me?

No, I think that what's been stated, and what you're saying it means, can't be married up together.

-Hyp.
 


Hypersmurf said:
It says that when you have multiple attacks, the attacks are made in order from highest bonus to lowest.

That's very different from "At any given time, an attack that you make must use the highest bonus currently available to you".
I do not see a differance. The attacks are chosen in the correct order. The rule stands mute on the issue of "But my attack bonus changed." It is you that is suggesting there is an issue where none exsists.

Can one argue that yesterday I attacked this very same target and my bouns was lower so that should not have happened, because I need to go in order. Does every time a fighter level the attacks he made against all his opponents disappear?

I sugest one selects the highest bonus one has at the time, and not look back.
 

Remove ads

Top