Painfully said:
When I said we should think d20 first, that doesn't mean we need to be exclusive. I've certainly enjoyed much of the non-d20 offerings at gameday, and hope to continue to do so in the future. It was just a reminder that if we are hoping to pull in more EN Worlders, it will probably require more than a single D&D game, and one other d20 game to entice them, such as at the previous gameday.
It will lie in the hands of the DMs as to what games are run at Gameday, and while I hope that we will have plenty to offer those that have previously chosen to come less often, it is not my intention to turn this into a d20 exclusive gameday. Ultimately, those who want more d20 games at gameday are welcome to DM a game of their own, after all.
Well, it's during Origins, so i'm booked. However, just a thought: i've always seen convention games as the perfect opportunity to run/play precisely those games you normally don't get a chance at.
* Now, for some, the change-of-pace desired is one of setting/style/mood. But for others, that change of pace also includes system. So i'd actually expect there to be a significant desire among the crowd at EnWorld for non-D20 System stuff, precisely because they mostly play D20 System. The average EnWorlder probably can get their group to try almost any D20 System game, but might have more trouble getting other things to fly, so what better place than a mini-convention?
* My usual strategy for playing games at conventions is:
1: look for games i've never heard of
2: failing that, look for games that are new, or not yet available
3: failing that, look for games that i've always wanted to try, but have been leary of buying becasue i've never read/tried them
4: failing that, look for games i own but haven't had a chance to play
5: failing that, catch a seminar, hit the dealer room, or eat something. There's just no point, IMHO, in playing a game i can play at home at a convention--at home i know the GM/players will be good; at a convention it's always a bit of a gamble.