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Chicago Gameday IX is Oct 23rd: THE AFTERMATH...


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Pulp me up, baby! Sign me up for "Battle Squadron Wolveshead and the World of Tomorrow" for slot one. (If Floyd will have me...)

And how about "Meet Me Halfway" in the afternoon slot...

Looking forward to it!
 

buzz:
Please sign me up for a seat in the morning Slot 6 game Eye of the Needle, and a space at Halma's table for his afternoon game of The Great Train Robbery.

To both DMs:
While I'm experienced player and DM in my own right, I've not yet played in either of your game settings. On the plus side of things, I have both books and will handle some pre-game prep work. Please email me with any critical items you feel a novice to the AU or Eberron settings will need to be intimately familiar with. Thanks much!!
 

Quickbeam said:
buzz:
Please sign me up for a seat in the morning Slot 6 game Eye of the Needle, and a space at Halma's table for his afternoon game of The Great Train Robbery.

To both DMs:
While I'm experienced player and DM in my own right, I've not yet played in either of your game settings. On the plus side of things, I have both books and will handle some pre-game prep work. Please email me with any critical items you feel a novice to the AU or Eberron settings will need to be intimately familiar with. Thanks much!!
I will have the all the proper info for the characters available. Having and bringing the book along is a plus.

I have Eberron but I have not played it yet either. I have used some for one of my AU campaigns.


Peace and smiles :)

j.
 


Add game description

Buzz,
Slot 1, Game 4- Slaughter House 3.0
Replace the my current game desciption with the one listed below the dotted line. I will provide basic character creation rules in a separate post so you do not need to clutter up the main event listing.
Thanx
Gorak

............................................................................................................

Slaughter House! version 3.0
D&D 3.0 ed core rule set, D&D Miniatures variant war game, up to 4 players

“Long ago, an ancient and powerful evil god called Vecna created a dark and mysterious dungeon of death and madness for his own experiments and bemusement as a sort of trial for would-be heroes who dared to oppose him. Hidden somewhere within its dark and foreboding halls and passageways, multi-dimensional rooms and endless shadows is the source of great power and reward for those brave, skillful and lucky enough to survive its many deadly and nightmarish denizens, traps and unknown secrets. Many forgotten heroes and foolish adventurers have dared to venture into this nightmare realm and legend speaks of few, if any, who survived its perils to find the light of day.
Ancient tales whisper of an old story about secret invitations presented by a mysterious figured cloaked in black wielding a torch of Dark Fire. It goes on to say that this mysterious messenger seeks out four champions who oppose Death and offers a cryptic invitation to participate in a dark tournament. The prize is said to be great power and reward to the one who can emerge victorious over the darkness and find the light of day. The invitation is then sealed in the challenger's blood as he vanishes from this world to confront his fate.”

Your strange dream seems to slowly dissipate as you are rustled out of slumber by a slow methodical knock at your front door. As you slowly clamber out of your bed, a cold and deeply frightening premonition grips your heart as you wonder just who could be knocking on your door at this hour of the night!

-Character creation rules will be provided later in a separate post on this thread. Other Slaughter House! game rules will be provided at event. Players are encouraged to bring their own set of D&D dice, a copy of the 3rd ed D&D Player's Handbook and Dungeon Master's guide to event.
 

Slaughter House! 3.0 Basic Character Creation Rules

Basic Character Creation Rules:
Ruleset- 3.0 D&D core rules only
Races- Standard 3.0 PHB
Start Level- 3rd
Ability scores- 66 points (avg score 11) to allocate to the 6 standard abilities. No score can be below a 3 or higher than 18 except with race bonus or magic item bonus (bought with starting gold). This method assumes an average score of 11 in each ability and allows for personal customization from that point. Total base ability points (not including race or magic item bonus) must total 66 or less
Start Gold- 2,700gp.
You may buy whatever magic item you want out of the 3.0 DMG at market price with this money. Remember to have some money set aside to buy weapons, armor and other gear. There will be no opportunity to buy stuff once you enter the dungeon.
Alignment- Any
Deities- Any from the 3.0 PHB p.90. For clerics, if choosing to follow a particular ethos or spiritual inclination instead of a deity, the chosen domains must mesh with a common element in their beliefs.
Languages- Standard book.
Classes- Any basic class or class combination. No prestige classes.
Skills & Feats- You may choose whatever skills and feats allowed by your class combinations. All skills and feats must be chosen when character is created, no waiting until later.
-All other aspects of character creation rules remains the same as it states in the PHB. It is suggested that you create at least 2 characters. Remember to bring your own dice, 3.0 ed Player's HandBook and 3.0 ed Dungeon Masters Guide for reference if possible.

You may contact me by email with any questions: jbkaminski@ameritech.net
 



buzz said:
Game 3: Allied Avengers Assemble (SASd20)
Game 4: The Enemy of My Enemy (D&D)
Hey, Buzz! Wow- this is going to be a great Game Day. I am really torn between some tough choices- I will be sorry to miss both your HERO game and the Painting Seminar (again)! Buuttt... I cannot pass up Reid's "Allied Avengers Assemble!" game in the morning, nor Mark's "The Enemy of My Enemy" in the night- please sign me up for both! Thanks!

PS - Let's talk off-line about my prize donations to get that sorted, too. :D
 

Into the Woods

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