Slaughter House! 3.0 Basic Character Creation Rules
Basic Character Creation Rules:
Ruleset- 3.0 D&D core rules only
Races- Standard 3.0 PHB
Start Level- 3rd
Ability scores- 66 points (avg score 11) to allocate to the 6 standard abilities. No score can be below a 3 or higher than 18 except with race bonus or magic item bonus (bought with starting gold). This method assumes an average score of 11 in each ability and allows for personal customization from that point. Total base ability points (not including race or magic item bonus) must total 66 or less
Start Gold- 2,700gp.
You may buy whatever magic item you want out of the 3.0 DMG at market price with this money. Remember to have some money set aside to buy weapons, armor and other gear. There will be no opportunity to buy stuff once you enter the dungeon.
Alignment- Any
Deities- Any from the 3.0 PHB p.90. For clerics, if choosing to follow a particular ethos or spiritual inclination instead of a deity, the chosen domains must mesh with a common element in their beliefs.
Languages- Standard book.
Classes- Any basic class or class combination. No prestige classes.
Skills & Feats- You may choose whatever skills and feats allowed by your class combinations. All skills and feats must be chosen when character is created, no waiting until later.
-All other aspects of character creation rules remains the same as it states in the PHB. It is suggested that you create at least 2 characters. Remember to bring your own dice, 3.0 ed Player's HandBook and 3.0 ed Dungeon Masters Guide for reference if possible.
You may contact me by email with any questions:
jbkaminski@ameritech.net