Nephis
Adventurer
Here are the characters, leveled up:
JENDI
MYLISTRA
NEMO
TORIQ
Nemo stares up at the night sky listening only vaguely to the desultory bits of conversations going on periodically between the others as they sit around the small fire and sip the tisane Myslistra has made for them. The halfling declined the need of one, just wanting to lie back and think through this day's adventures and what the following day's journey might bring.
Earlier, when he suggested returning to the surface, to where the drakes had attacked, rather than staying down there below, there was swift agreement and very little debate: apparently they all share the sense that - even though they have now removed the palpable taint - it would be lovely to breathe fresh air and see the sky. Toriq has spoken of keeping watch in pairs so that they can each be totally rested and catch their breath by morning. The halfling can tell that she would like to have a private chat with Jendi about various things that happened down below, but so far her brother has been avoiding such a conversation.
JENDI
Jendi, level 2
Half-Elf, Warlock
Eldritch Strike: Eldritch Strike Charisma
Eldritch Pact: Sorcerer-King Pact
Half-Elf Power Selection: Dilettante
Background: Blackstone (Waterdeep)
Theme: Order Adept (of the Ebony Tower)
FINAL ABILITY SCORES
Str 8, Con 14, Dex 12, Int 16, Wis 10, Cha 18.
STARTING ABILITY SCORES
Str 8, Con 12, Dex 12, Int 16, Wis 10, Cha 16.
AC: 17 Fort: 13 Reflex: 15 Will: 16
HP: 31 Surges: 8 Surge Value: 7
TRAINED SKILLS
History +9, Religion +9, Intimidate +11, Diplomacy +14, Arcana +9
UNTRAINED SKILLS
Acrobatics +2, Bluff +6, Dungeoneering +1, Endurance +3, Heal +1, Insight +3, Nature +1, Perception +1, Stealth +2, Streetwise +5, Thievery +2, Athletics
FEATS
Level 1: Arcane Initiate
Level 2: Cunning Stalker
POWERS
Arcane Initiate: Winged Horde
Dilettante: Beguiling Strands
Order Adept: Argent Rain
Eldritch Blast: Eldritch Strike
Warlock encounter 1: Shadow Tentacles
Warlock daily 1: Star Shackles
Warlock utility 2: Ethereal Stride
ITEMS
Adventurer's Kit, Staff Implement, Potion of Healing (heroic tier), Drake trophies, Leather Armor of Dark Majesty +1
Half-Elf, Warlock
Eldritch Strike: Eldritch Strike Charisma
Eldritch Pact: Sorcerer-King Pact
Half-Elf Power Selection: Dilettante
Background: Blackstone (Waterdeep)
Theme: Order Adept (of the Ebony Tower)
FINAL ABILITY SCORES
Str 8, Con 14, Dex 12, Int 16, Wis 10, Cha 18.
STARTING ABILITY SCORES
Str 8, Con 12, Dex 12, Int 16, Wis 10, Cha 16.
AC: 17 Fort: 13 Reflex: 15 Will: 16
HP: 31 Surges: 8 Surge Value: 7
TRAINED SKILLS
History +9, Religion +9, Intimidate +11, Diplomacy +14, Arcana +9
UNTRAINED SKILLS
Acrobatics +2, Bluff +6, Dungeoneering +1, Endurance +3, Heal +1, Insight +3, Nature +1, Perception +1, Stealth +2, Streetwise +5, Thievery +2, Athletics
FEATS
Level 1: Arcane Initiate
Level 2: Cunning Stalker
POWERS
Arcane Initiate: Winged Horde
Dilettante: Beguiling Strands
Order Adept: Argent Rain
Eldritch Blast: Eldritch Strike
Warlock encounter 1: Shadow Tentacles
Warlock daily 1: Star Shackles
Warlock utility 2: Ethereal Stride
ITEMS
Adventurer's Kit, Staff Implement, Potion of Healing (heroic tier), Drake trophies, Leather Armor of Dark Majesty +1
MYLISTRA
Mylistra, level 2
Drow, Cleric
Cleric: Battle Cleric's Lore
Background: Fugitive from a Vengeful Rival (Fugitive from a Vengeful Rival Benefit)
Theme: Secret Apostate
FINAL ABILITY SCORES
Str 8, Con 12, Dex 16, Int 11, Wis 18, Cha 14.
STARTING ABILITY SCORES
Str 8, Con 12, Dex 14, Int 11, Wis 16, Cha 14.
AC: 18 Fort: 12 Reflex: 14 Will: 17
HP: 29 Surges: 8 Surge Value: 7
TRAINED SKILLS
Religion +6, Insight +10, Heal +10, Bluff +9, Stealth +12
UNTRAINED SKILLS
Acrobatics +4, Arcana +1, Diplomacy +3, Dungeoneering +5, Endurance +2, History +1, Intimidate +5, Nature +5, Perception +5, Streetwise +3, Thievery +4, Athletics
FEATS
Cleric: Ritual Caster
Level 1: Acolyte of the Veil
Level 2: Ki Focus Expertise
POWERS
Channel Divinity: Healer's Mercy
Channel Divinity: Favor of the Gods
Secret Apostate: Apostate's Freedom
Cleric at-will 1: Sehanine's Reprisal (Sonnlinor's Hammer)
Cleric at-will 1: Gaze of Defiance
Lolthtouched: Cloud of Darkness
Cleric encounter 1: Cause Fear
Cleric daily 1: Moment of Glory
Cleric utility 2: Shield of Faith
ITEMS
Ritual Book (2), Adventurer's Kit, Leather Armor, Dagger (2), Holy Symbol, Ki Focus, Disguise
RITUALS
Brew Potion, Comrades' Succor, Create Holy Water, Spirit Fetch
Drow, Cleric
Cleric: Battle Cleric's Lore
Background: Fugitive from a Vengeful Rival (Fugitive from a Vengeful Rival Benefit)
Theme: Secret Apostate
FINAL ABILITY SCORES
Str 8, Con 12, Dex 16, Int 11, Wis 18, Cha 14.
STARTING ABILITY SCORES
Str 8, Con 12, Dex 14, Int 11, Wis 16, Cha 14.
AC: 18 Fort: 12 Reflex: 14 Will: 17
HP: 29 Surges: 8 Surge Value: 7
TRAINED SKILLS
Religion +6, Insight +10, Heal +10, Bluff +9, Stealth +12
UNTRAINED SKILLS
Acrobatics +4, Arcana +1, Diplomacy +3, Dungeoneering +5, Endurance +2, History +1, Intimidate +5, Nature +5, Perception +5, Streetwise +3, Thievery +4, Athletics
FEATS
Cleric: Ritual Caster
Level 1: Acolyte of the Veil
Level 2: Ki Focus Expertise
POWERS
Channel Divinity: Healer's Mercy
Channel Divinity: Favor of the Gods
Secret Apostate: Apostate's Freedom
Cleric at-will 1: Sehanine's Reprisal (Sonnlinor's Hammer)
Cleric at-will 1: Gaze of Defiance
Lolthtouched: Cloud of Darkness
Cleric encounter 1: Cause Fear
Cleric daily 1: Moment of Glory
Cleric utility 2: Shield of Faith
ITEMS
Ritual Book (2), Adventurer's Kit, Leather Armor, Dagger (2), Holy Symbol, Ki Focus, Disguise
RITUALS
Brew Potion, Comrades' Succor, Create Holy Water, Spirit Fetch
NEMO
Nemo, level 2
Halfling, Rogue
Rogue Tactics: Artful Dodger
Rogue: Rogue Weapon Talent
Background: River Smuggler (River Smuggler Benefit)
Theme: Child of Sorrow (Son of Alagondar)
FINAL ABILITY SCORES
Str 12, Con 12, Dex 20, Int 8, Wis 10, Cha 14.
STARTING ABILITY SCORES
Str 12, Con 12, Dex 18, Int 8, Wis 10, Cha 12.
AC: 18 Fort: 12 Reflex: 18 Will: 13
HP: 29 Surges: 7 Surge Value: 7
TRAINED SKILLS
Stealth +11, Thievery +13, Bluff +8, Streetwise +9, Acrobatics +13, Athletics +8
UNTRAINED SKILLS
Arcana, Diplomacy +3, Dungeoneering +1, Endurance +2, Heal +1, History, Insight +1, Intimidate +3, Nature +1, Perception +1, Religion
FEATS
Level 1: Cunning Stalker
Level 2: Backstabber
POWERS
Child of Sorrow (Son of Alagondar): Low Blow
Rogue at-will 1: Sly Flourish
Rogue at-will 1: Acrobatic Strike
Rogue encounter 1: Acrobat's Blade Trick
Rogue daily 1: Duelist's Prowess
Rogue utility 2: Tumble
ITEMS
Adventurer's Kit, Leather Armor, Dagger (4), Thieves' Tools, Faerie Puppet, The Raven Queen's Shroud (level 3), brass cup with jade inlay (80 gp)
Halfling, Rogue
Rogue Tactics: Artful Dodger
Rogue: Rogue Weapon Talent
Background: River Smuggler (River Smuggler Benefit)
Theme: Child of Sorrow (Son of Alagondar)
FINAL ABILITY SCORES
Str 12, Con 12, Dex 20, Int 8, Wis 10, Cha 14.
STARTING ABILITY SCORES
Str 12, Con 12, Dex 18, Int 8, Wis 10, Cha 12.
AC: 18 Fort: 12 Reflex: 18 Will: 13
HP: 29 Surges: 7 Surge Value: 7
TRAINED SKILLS
Stealth +11, Thievery +13, Bluff +8, Streetwise +9, Acrobatics +13, Athletics +8
UNTRAINED SKILLS
Arcana, Diplomacy +3, Dungeoneering +1, Endurance +2, Heal +1, History, Insight +1, Intimidate +3, Nature +1, Perception +1, Religion
FEATS
Level 1: Cunning Stalker
Level 2: Backstabber
POWERS
Child of Sorrow (Son of Alagondar): Low Blow
Rogue at-will 1: Sly Flourish
Rogue at-will 1: Acrobatic Strike
Rogue encounter 1: Acrobat's Blade Trick
Rogue daily 1: Duelist's Prowess
Rogue utility 2: Tumble
ITEMS
Adventurer's Kit, Leather Armor, Dagger (4), Thieves' Tools, Faerie Puppet, The Raven Queen's Shroud (level 3), brass cup with jade inlay (80 gp)
TORIQ
Toriq, level 2
Half-Orc, Warden
Guardian Might: Wildblood
Background: Forest Warden (Forest Warden Benefit)
Theme: Guardian
FINAL ABILITY SCORES
Str 18, Con 13, Dex 13, Int 10, Wis 16, Cha 8.
STARTING ABILITY SCORES
Str 16, Con 13, Dex 11, Int 10, Wis 16, Cha 8.
AC: 19 Fort: 16 Reflex: 14 Will: 15
HP: 37 Surges: 10 Surge Value: 9
TRAINED SKILLS
Nature +10, Perception +10, Endurance +6, Athletics +7, Dungeoneering +9
UNTRAINED SKILLS
Acrobatics -1, Arcana +1, Bluff, Diplomacy, Heal +4, History +1, Insight +4, Intimidate +2, Religion +1, Stealth -1, Streetwise, Thievery -1
FEATS
Level 1: Warrior of the Wild
Level 2: Luck of Champions
POWERS
Guardian: Guardian's Counter
Warden at-will 1: Weight of Earth
Warden at-will 1: Thorn Strike
Warden encounter 1: Wildblood Frenzy
Warden daily 1: Form of Winter's Herald
Warden utility 2: Erupting Font
ITEMS
Adventurer's Kit, Hide Armor, Longsword, Javelin (3), Climber's Kit, Potion of Healing (heroic tier), Dryope's Crown (100 gp), Heavy Shield, Gold ring with bloodstones (100 gp)
Half-Orc, Warden
Guardian Might: Wildblood
Background: Forest Warden (Forest Warden Benefit)
Theme: Guardian
FINAL ABILITY SCORES
Str 18, Con 13, Dex 13, Int 10, Wis 16, Cha 8.
STARTING ABILITY SCORES
Str 16, Con 13, Dex 11, Int 10, Wis 16, Cha 8.
AC: 19 Fort: 16 Reflex: 14 Will: 15
HP: 37 Surges: 10 Surge Value: 9
TRAINED SKILLS
Nature +10, Perception +10, Endurance +6, Athletics +7, Dungeoneering +9
UNTRAINED SKILLS
Acrobatics -1, Arcana +1, Bluff, Diplomacy, Heal +4, History +1, Insight +4, Intimidate +2, Religion +1, Stealth -1, Streetwise, Thievery -1
FEATS
Level 1: Warrior of the Wild
Level 2: Luck of Champions
POWERS
Guardian: Guardian's Counter
Warden at-will 1: Weight of Earth
Warden at-will 1: Thorn Strike
Warden encounter 1: Wildblood Frenzy
Warden daily 1: Form of Winter's Herald
Warden utility 2: Erupting Font
ITEMS
Adventurer's Kit, Hide Armor, Longsword, Javelin (3), Climber's Kit, Potion of Healing (heroic tier), Dryope's Crown (100 gp), Heavy Shield, Gold ring with bloodstones (100 gp)
Nemo stares up at the night sky listening only vaguely to the desultory bits of conversations going on periodically between the others as they sit around the small fire and sip the tisane Myslistra has made for them. The halfling declined the need of one, just wanting to lie back and think through this day's adventures and what the following day's journey might bring.
Earlier, when he suggested returning to the surface, to where the drakes had attacked, rather than staying down there below, there was swift agreement and very little debate: apparently they all share the sense that - even though they have now removed the palpable taint - it would be lovely to breathe fresh air and see the sky. Toriq has spoken of keeping watch in pairs so that they can each be totally rested and catch their breath by morning. The halfling can tell that she would like to have a private chat with Jendi about various things that happened down below, but so far her brother has been avoiding such a conversation.
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