WinnableBadger
Explorer
If you just request it again...
I suppose I could, although I'm guessing I just got overlooked most likely.If you just request it again...
Several people have already posted page numbers “too late”, you could always pick one of thoseSo, I have been first to a couple of these now, but have refrained from posting a page number because I have been unsure what to grab. Does anyone have any ideas?
Yep. Although it's something I'd also see adepts doing.So the fighter looks like its got some interesting new stuff....you can now specialize in manuevers (which I am guessing is a fighter only thing, or maybe only outside of feats).
Martial legacy is a really interesting ability. I always like the abilities that help a high level character transition into the "stuff of legends" motiff, aka the martial master on the hill. As a class ability, on the one hand you have some other martials in the group and its seems like you could quickly load them up with some maneuvers. But if not, this ability could literally be a ribbon
The trick is we have to compare the two abilities together vs the other two abilities.Yep. Although it's something I'd also see adepts doing.
But Warmaster seems seriously underwhelming:
- We don't know what mastering a combat maneuver means yet. I hope it's cool and balances the point below
- Choosing a maneuver up to level 3 to be used without spending effort is cool. Until you see that the ranger can do so at level 9 (flash of steel, which gives the level 3 maneuvers whirlwind attack or volley) and eventually again at level 15 with the warden subclass (ride enemy, 1st level manuver)
- Finishing blow is also very cool, but for 1/rest is more of a ribbon than an actual capstone. The capstones of the adept are much stronger imo: deathblow is "on hit, turn into a crit for max damage 1/rest". Finishing blow can do so only if the hit is already a crit, so you can just decide to use it to hit once, out of desperation. It's more flexible, sure, but on a hit Deathblow allows you to turn a hit into a maxxed crit, which you cannot do with Finishing blow [Edit: there's the fear effect, on top, which is cool and the adept doesn't have. Maybe this evens things out a bit, but the point above is of great concern to me]
Yes, but do you agree that giving as part of a capstone feature something that another class (that is supposed to be NOT a master of maneuvers), can get at level 9 is seriously underwhelming for the fighter?The trick is we have to compare the two abilities together vs the other two abilities.
Your right that in general I consider Death Blow superior to Finishing Blow. However, Perfection Achieved seems a pretty lackluster ability, and depending on how Maneuver specializations work, Master of Combat may be a very solid ability.
Aka a strong ability + an okay one may = two solid abilities.
No, because:Yes, but do you agree that giving as part of a capstone feature something that another class (that is supposed to be NOT a master of maneuvers), can get at level 9 is seriously underwhelming for the fighter?