both can with ease and win if one shows up... that's kinda there deal they get beat up but win the day no matter the oddsCan Jackie Chan or John McCain fight a Dragon? Or a T-Rex?
both can with ease and win if one shows up... that's kinda there deal they get beat up but win the day no matter the oddsCan Jackie Chan or John McCain fight a Dragon? Or a T-Rex?
The main problem with bringing casters down is that certain fans will be absolutely livid if you do so.
Which leaves us with the sustained detente we have today. Can't weaken casters too much or you enrage an extremely vocal 10% to 20% of the fanbase. Can't enhance non-casters too much or you enrage another, almost as vocal 10% to 20% of the fanbase. The remaining 60% to 80% would most likely appreciate greater fairness between the classes--or, as like as not, simply keep playing regardless--but the relatively mild-mannered and congenial silent majority are drowned out by the loud few.
and there it is... not that it hurts the game not that it matters at all. if you do it with magic it is fine, but if you do it with "special fighter abilities" it is wrong... even if it is "legendary or epic fighter ablilty" but a magic item no big deal...Give that fighter boots of springing and striding and they can jump that 60 feet all day long.
Have you seen how slow D&D running speeds are?I belive that a D&D fighter could go through airforce or national guard boot...
They have been doing it, but not for fighters (and rogues). Every other class has some sort of supernatural excuse for that stuff, but fighters and rogues don't. And that is always going to limit them, because a sizable contingent of players like it that way. If you want to play a fighter with supernatural abilities, use magic items, play a class that supports that narrative, or create your own.I guess my question is why? Why must martials (even "basic" fighters) be mundane?
They live in the same world as the casters, they are also part of the same mythical framework. Is it just so hard to conceive that things other than magic can boost up the fighter? Inner skill, focus - whatever you wish to call it?
It's easy to model in the existing 5e framework, the designers have already been doing it - and are doing it to a greater extent in more recent supplements.
I don't mind there being an "everyman" class, I am not even married to names. But if fighter is the everyman I want the legendary warrior.Personal preference. Thats it, thats all.
I want my Fighter to be just a real dude, strapping on his armour and picking up his sword (both magical) and standing in there killing the demon, just like 'we' could do, if given the gear.
Not sure if that makes sense. It offers a different path of immersion.
Give that fighter boots of springing and striding and they can jump that 60 feet all day long.
Personal preference. Thats it, thats all.
I want my Fighter to be just a real dude, strapping on his armour and picking up his sword (both magical) and standing in there killing the demon, just like 'we' could do, if given the gear.
Not sure if that makes sense. It offers a different path of immersion.
Yeah a high level prestige class would be ideal for such a thing...gazes over at 3/3.5 with longing....I don't mind there being an "everyman" class, I am not even married to names. But if fighter is the everyman I want the legendary warrior.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.