D&D General Chris just said why I hate wizard/fighter dynamic


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This isn't so much about balance (at least for me). It's about the cool stuff PCs can and can't do.

I've found (at least with 5e) the game is more than "balanced" enough on power level. Martials keep up with the casters by being able to take more hits and doing FAR more damage etc.

It's more about doing cool stuff outside the combat pillar where magic tends to outdistance things too much.
If the complaint is mainly about noncombat encounters, then to give martial classes cool utility features seems like an easy enough fix.
 

You're really quibling about a fighter being able to add an average of 4-5 feet (higher at higher levels)to their jump distance (with a limited resource)?

Especially when a caster can triple anyone's jump distance with a 1st level spell (with a resource that's at mid levels up less limited).
if you gave a non magic jump spell that just 'worked' to every fighter and every rogue at level 7 no one would notice. if you gave them all +5 ft of move at level 11 some might notice the speed increase on a rogue... but even those small changes will get push back'
 

There's a lot of complicated solutions being thrown about re: changing magic around.

How about a very simple one. Introduce a strain mechanic.

When a caster casts a spell they have to make a con check DC 11+spell level. Failure means they take a level of exhaustion = to half the spells level (minimum 1). And yes that means throwing out a high level spell and failing the check can kill the caster, them's the breaks.
 
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I'm not going to get into edition wars other than to say we simply want different things. If they brought it back with the next edition I would continue playing 5E or find a different game.
then lets not talk old. lets talk new. Forget if you liked XX edition. Would you care if there were 2 classes 1 like modern fighter and 1 like we say we want with those options next to each other? (I don;t care if we call it sword sage, warblade or warlord or something new)
 

When people talk about making martials "better" there's scant suggestions on how to do it other than to make them into some variation of a comic book superhero with no details. I don't want my fighter to suddenly be able to shoot laser beams out of their eyes, so what else do we have?
Some handsome guy said this a few months ago:
Here's what I want:

I want to leap fifty feet to bisect some chump enemy soldier with my gigantic sword which makes Shadversity cry.

I want to wade into said chump soldiers and literally reap them like wheat. Just mow them down, multiples per turn. Bystanders should spontaneously all agree on the words 'blood tornado' when asked to describe me.

I want to let out a battle cry that makes rank and file guys soil themselves and throw down their weapons.

I want to lift my chin mockingly at the enemy general and he has no choice but to charge me to defend his honor.

I want to deal with a swarm of creatures by bisecting the stone pillars of the ancient ruin and dropping it on them.

I want to hit a dude so hard his allies are demoralized.

I want to break a calvary charge by punching the lead horse in the face.

I want to suplex a triceratops by the horns.

I want to charge in faster than the eye can track, show up behind my enemy and then all his blood explode out of him from all the stabbing I did in the intervening moment.

I want to captain America my shield around a corner and break someone's face.

I want to hardcore parkour my way around the enemy while filling them with poison daggers.

I want to become the sadness of anyone who even thinks of rocking up on my friends and trying to attack them while I draw breath.

I want to just show basic competence in combat tactics more than once per encounter (Looking at you, poor Battlemaster design).
 

then lets not talk old. lets talk new. Forget if you liked XX edition. Would you care if there were 2 classes 1 like modern fighter and 1 like we say we want with those options next to each other? (I don;t care if we call it sword sage, warblade or warlord or something new)
Is the problem still that the old fashioned fighter can't keep up? (Don't bring a sword to a gunfight is sad if you love swords and the only game around turns into a gun fight).
 

Is the problem still that the old fashioned fighter can't keep up? (Don't bring a sword to a gunfight is sad if you love swords and the only game around turns into a gun fight).

The problem (for me) is that the fighter can keep up in combat just fine.

But outside of combat they just don't have near the options/abilities/mechanics of the caster classes.
 

Is the problem still that the old fashioned fighter can't keep up? (Don't bring a sword to a gunfight is sad if you love swords and the only game around turns into a gun fight).
i agree. I just don't know how to let my buddy who loves and has played fighters since her first character feel equal to the people playing higher (level 7+) full casters... she constantly feels like even being a Battlemaster/psiknight fighter 11 is not contributing half as much as a wizard (diviner) level 8 does...
 

The problem (for me) is that the fighter can keep up in combat just fine.

But outside of combat they just don't have near the options/abilities/mechanics of the caster classes.
Has anyone run A5E at the high levels to see how that fixes things for the other two tiers?
 

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