Now is everyone OK with the stuff below so far?
[sblock=SOP]
General Movement SOP (draft)
1. The scout (Aden) goes first.
2. Those of the party who are unable to sneak / move silently stay approximately 30 ft. - 60 ft. behind
3. Dargun sneaks along with the Aden. While Aden searches for traps, for instance, Dargun will act as sentry, keeping an eye on the surroundings.
4. We will use no light while scouting and exploring (i.e. normally, we will use light only in combat)
5. The fighers (tanks -- Morrolan, Platinus with Slash) will enter rooms first after the scout has cleared them
[sblock=-> Marching order
10 ft. corridor:
Code:
1 1 1 1 1 1 1S1S1P1P1 1 1M1 1 1 1 1 1 1 1A1 1
1 1 1 1 1 1 1S1S1P1P1R1T1 1 1 1 1 1 1D1 1 1 1
A = Aden
D = Dargun
M = Morrolan
P = Platinus
R = Renard
S = Slash
T = Talhia
Just a quick draft so we can discuss. Maybe we can get this into a better map eventually. In the draft, I have positioned Platinus and Slash in the back, because I thought maybe we should have Renard and Talhia in the middle to have the max. protection. I think both Platinus and Slash move really fast, so they would be able to close more quickly than anyone else, right?
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Combat SOP (draft)
0. If we have surprise, scout will try to get a ranged sneak in before enemies are in melee
1. Front-line fighters will close in or charge enemies (Morrolan, Platinus, Slash) - they will try to bind the enemies, so they cannot attack the spellcasters
2. One of us (who?) will pull out the light item
3. The scout will stay in ranged combat whenever possible
4. Dargun is pretty mobile and can be "sweeper", i.e. close in with enemies who are not tackled by the front-liners
5. Both Talhia and Renard will cast spells and stay out of range.
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