City of the Spider Queen (mini-campaign)

I do, but load times for EnWorld on my iPhone can be quite lengthy.

But I was finally able to figure out how to delete old subscriptions and that helps trim the old crap away.
 

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Now is everyone OK with the stuff below so far?

[sblock=SOP]
General Movement SOP (draft)

1. The scout (Aden) goes first.
2. Those of the party who are unable to sneak / move silently stay approximately 30 ft. - 60 ft. behind
3. Dargun sneaks along with the Aden. While Aden searches for traps, for instance, Dargun will act as sentry, keeping an eye on the surroundings.
4. We will use no light while scouting and exploring (i.e. normally, we will use light only in combat)
5. The fighers (tanks -- Morrolan, Platinus with Slash) will enter rooms first after the scout has cleared them

[sblock=-> Marching order:]

10 ft. corridor:
Code:
1 1 1 1 1 1 1S1S1P1P1 1 1M1 1 1 1 1 1 1 1A1 1
1 1 1 1 1 1 1S1S1P1P1R1T1 1 1 1 1 1 1D1 1 1 1
A = Aden
D = Dargun
M = Morrolan
P = Platinus
R = Renard
S = Slash
T = Talhia

Just a quick draft so we can discuss. Maybe we can get this into a better map eventually. In the draft, I have positioned Platinus and Slash in the back, because I thought maybe we should have Renard and Talhia in the middle to have the max. protection. I think both Platinus and Slash move really fast, so they would be able to close more quickly than anyone else, right?
[/sblock]

Combat SOP (draft)

0. If we have surprise, scout will try to get a ranged sneak in before enemies are in melee
1. Front-line fighters will close in or charge enemies (Morrolan, Platinus, Slash) - they will try to bind the enemies, so they cannot attack the spellcasters
2. One of us (who?) will pull out the light item
3. The scout will stay in ranged combat whenever possible
4. Dargun is pretty mobile and can be "sweeper", i.e. close in with enemies who are not tackled by the front-liners
5. Both Talhia and Renard will cast spells and stay out of range.
[/sblock]


Sure. I'll vote yes. I have no preference of a turning direction. Given that Aden will have the best view of what's down any corridor, I'm fine with letting him make the decision at turn points.
 

May I make a radical suggestion? Rather than dicker about with turning left here or turning right there, why don't we abstract that whole business down a bit, and just go from one interesting place to the next? "You navigate through a series of twisting caverns for a few minutes and come upon a steel door engraved with an image of Llolth."* If we don't have an interesting decision to make, I'd as soon not bother with the details and get on to the juicy bits.

*Or whatever's appropriate to the situation.
 

Yep, I agree.

I still don't like the idea of someone dictating my combat actions so whether I actually follow that SOP will always depend on the situation. But by and large it is so general, that it is valid in most situations with respect to Morrolan anyway. :)

Also still haven't heard if Dargun will take the Fafnir along or not.
 
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---> perrinmiller, I think the SOP is not about forcing a course of action upon us -- IMO, it is just some set of basic tactics we use, unless we state otherwise.

--> Hella-Tellah: Regarding skipping the "empty" sections, I agree with you, and I am sure HolyMan will do this when appropriate to move us on. But often, we'll have to find out the right way by ourselves.

--> HolyMan: Any result of the search of the room?
 

--->perrinmiller; Dargun has no objections to having Fafnir along.As long as he is house-trained :) and has the sense to leave before trouble strikes.

As far as the SOP, its fine by me.
 





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