HolyMan said:And I am waiting on a final SOP so I can tell everyone this masoleum is empty.
HM
SOP is fine by me and I agree with skipping empty rooms if we can. If we need to have a standard direction to turn, "Right". But only if there are no other pieces of information to assist in the decision. For example: we hear or see something to the left and the right corridor clearly ends in a door, then we would probably want to go left first, or at least be able to discuss the decision.
One thing not addressed yet. Decision making. With 6 players things can get long and drawn out. If we have 4 people that agree on something, that should be enough to act as long as the other 2 have had ample opportunity to object (at least 24 hours RL particularly since some of us are halfway around the world from each other). We could even go with 3 people and 1 abstention (or vote of 'makes no difference to me') for a majority.
So are we going to try the new ENWorld dice roller or stick with IC?
Okay, apologies for my latest IC post. I got myself turned around about which doors were which, and convinced myself that the sealed doors were in the hillside, not the tomb (it's been a long day). I edited the post with the assumption that Talhia wouldn't be confused because she's actually there looking at the doors even though I'm not.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.