perrinmiller said:
I recommend Aden attack the strand while we focus on killing the thing quickly. The magical darkness will not help as it already grabbed Dargun and can stuff him into the maw without worrying about the concealment. The darkness will mean we have 50% chance to miss trying to sever the strand
The initiative order means all of you will have their turn before mine -- that means, the blacklight will actually turn up
after everyone has acted and
right before the roper's next turn -- I see that as an advantage, because this means
a) all of our strong people attack (charge the roper or attack the strand)
b) the roper might not be able to target Dargun with more strands (I'm not sure if he can attack one person with multiple strands, but just imagine him launching several more attacks against Dargun -- this could mean Dargun is paralyzed, because of the Str loss).
and c) the roper probably cannot target all others, as he is in the darkness and cannot pinpoint their location. Or at least suffers the miss chance.
I agree that after the roper's next turn, the party suffers from the miss chance, as well -- Unless everyone
delays until Aden has moved a bit or thrown the pellet. That would be an easy solution to the issue, and everyone would still act before the roper. I'm not sure what is best for Dargun, who faces the hard challenge here. Which is why Aden asked Dargun if he wants to fight in light or darkness.
I actually thought a monk's best way to deal with this would be through the escape artist skill.
Especially as he is grappled with Strength damage, grappling might not be the best option, and I'm not sure doing damage to the strand will be enough -- Aden has no clue how strong a strand is, but he is sure that he is not the right person to cut strands. His low strength also means he needs total concealment against the roper, so the creature cannot target him (or we'd have two guys in strands).
Aden thinks that hit was pretty heavy, and therefore is not sure whether Dargun wants to retreat -- on the roper's next turn, he will have a full attack against Dargun, me, possibly others (and he will probably hit) -- so instead of casting improved invisibility, I cast blacklight -- the effect is mobile, so Dargun could move out of the effect (if he can move via escape artist), or I could move the effect, so Dargun is not in it, or I could throw the pellet somewhere.
With a standard action, I see no better way to get a defense up that also helps Dargun.