City of the Spider Queen (mini-campaign)


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perrinmiller said:
I recommend Aden attack the strand while we focus on killing the thing quickly. The magical darkness will not help as it already grabbed Dargun and can stuff him into the maw without worrying about the concealment. The darkness will mean we have 50% chance to miss trying to sever the strand

The initiative order means all of you will have their turn before mine -- that means, the blacklight will actually turn up after everyone has acted and right before the roper's next turn -- I see that as an advantage, because this means

a) all of our strong people attack (charge the roper or attack the strand)

b) the roper might not be able to target Dargun with more strands (I'm not sure if he can attack one person with multiple strands, but just imagine him launching several more attacks against Dargun -- this could mean Dargun is paralyzed, because of the Str loss).

and c) the roper probably cannot target all others, as he is in the darkness and cannot pinpoint their location. Or at least suffers the miss chance.

I agree that after the roper's next turn, the party suffers from the miss chance, as well -- Unless everyone delays until Aden has moved a bit or thrown the pellet. That would be an easy solution to the issue, and everyone would still act before the roper. I'm not sure what is best for Dargun, who faces the hard challenge here. Which is why Aden asked Dargun if he wants to fight in light or darkness.

I actually thought a monk's best way to deal with this would be through the escape artist skill.

Especially as he is grappled with Strength damage, grappling might not be the best option, and I'm not sure doing damage to the strand will be enough -- Aden has no clue how strong a strand is, but he is sure that he is not the right person to cut strands. His low strength also means he needs total concealment against the roper, so the creature cannot target him (or we'd have two guys in strands).

Aden thinks that hit was pretty heavy, and therefore is not sure whether Dargun wants to retreat -- on the roper's next turn, he will have a full attack against Dargun, me, possibly others (and he will probably hit) -- so instead of casting improved invisibility, I cast blacklight -- the effect is mobile, so Dargun could move out of the effect (if he can move via escape artist), or I could move the effect, so Dargun is not in it, or I could throw the pellet somewhere.

With a standard action, I see no better way to get a defense up that also helps Dargun.
 
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Malachei: Gargun's Escape Artist is +1 untrained, so I reckon that he has a better chance at sunder, even with a strength penalty. However, I am open to suggestions. HM permitting.

As far as the darkness is concerned go ahead. As long has you can leave Dargun out of it. IC I suggest that you tell Dargun to wait until the darkness moves.
 

Note: Nowhere in the roper write up does it say that the roper and target are grappling. You are latched onto and can use Escape Artist DC23 or a DC 19 strength check to break free.

Attacking the strand also is possible it says we make opposed sunder rolls (-4 for the roper) and if you succeed the strand has 10hp. I'm guessing someoone else can attempt that also.

HM

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@ HM: Aden is not good at melee, much less at sundering, so I figured he won't be much help here.

@ ghostcat: In my last post, Aden asks Dargun if he prefers having his dessert in light or darkness.
 

@ HM: Aden is not good at melee, much less at sundering, so I figured he won't be much help here.

@ ghostcat: In my last post, Aden asks Dargun if he prefers having his dessert in light or darkness.

I just saw your 8 STR (best not to be touched by a strand, ;)) and...

"having" or "being" dessert LOL one your talking to the roper the other to Dargun.

HM

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@ ghostcat: In my last post, Aden asks Dargun if he prefers having his dessert in light or darkness.

Can you leave him out of the darkness please.

HM.

I have decided thatI don't understand the sunder rules. The way I understand it is I roll d20+4 (for two handed weapon) and roper rolls d20-4. If my roll beats his I do damage. Question is, do you add bonuses (magic weapon, BAB) and penalties (STR, Non weapon proficiencies)? Alternatively can Dargun just do a normal attack?
 

Sunder is an attack roll so all bonuses/penalities apply. i.e. BAB, STR, magic etc. (you get a bonus to that based off your weapon type)

Since you are not grappled you may attack normally, as the only reason you would attack the strand is to stop the "drag" ability as the roper pulls you towards him. But in this case you are already in melee.

HM

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